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Thread: Quick-Crit 2008-2009

  1. #6151
    walk the platypus Cagerrin's Avatar
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    Re: The Studio Quick-Crit Thread

    Get rid of the aliasing?

  2. #6152
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Hay guise look what I made





    Thoughts?
    Last edited by ExAm; December 11th, 2009 at 02:39 AM.

  3. #6153

    Re: The Studio Quick-Crit Thread

    fitting.. engineer loses lol

  4. #6154
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    im sorry but virtual green screen > . <,

    love it.

  5. #6155
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread



    To do:
    fix the eotech's ugly shaders
    fix the eotech red dot in it
    replace fp arms
    make the throwing knife shine better (and not clip)

    anything else?

    btw first for mw2 weapons in ce (I think, never seen anybody else have them in ce)

  6. #6156
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    ... *to do : stop ripping and make something cool

  7. #6157
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    ^ to do: stop making posts that resurrect ancient arguements

  8. #6158
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    Re: The Studio Quick-Crit Thread

    To be honest, I think they look bad. Heres why.

    The textures used on those guns and guys guys use normal maps as well, and are made in a next gen fashion. There going to look bad in halo becuase basically all your using is the diffuse and a multi with a cubemap. thats not adding much. The P90's skin just looks horrible, not sure why, but thats just my opinion, probably becuase of what I stated above.

    The p90's scope's red dot or w/e isn't red, lol. (or its just really hard to tell, get a multi to make it buldge out more in that color)

    You probally don't have a alpha on the bipeds diffuse, do you? It's very plasticy looking. Put an alpha on the diffuse to control were to shine and were not too. You can also use a multi, but there's no harm in using both. Thats going to fix alot and make it look alot better.

  9. #6159
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ICEE View Post
    ^ to do: stop making posts that resurrect ancient arguements
    Acutely I am not surprised that somebody usually tries to make an argument with me when ever I post or release something, his little post doesnt bother me and has failed to attempt a flame war
    Quote Originally Posted by higuy View Post
    To be honest, I think they look bad. Heres why.

    The textures used on those guns and guys guys use normal maps as well, and are made in a next gen fashion. There going to look bad in halo becuase basically all your using is the diffuse and a multi with a cubemap. thats not adding much. The P90's skin just looks horrible, not sure why, but thats just my opinion, probably becuase of what I stated above.

    The p90's scope's red dot or w/e isn't red, lol. (or its just really hard to tell, get a multi to make it buldge out more in that color)

    You probally don't have a alpha on the bipeds diffuse, do you? It's very plasticy looking. Put an alpha on the diffuse to control were to shine and were not too. You can also use a multi, but there's no harm in using both. Thats going to fix alot and make it look alot better.
    Thank you best post/crit I gotten next to lags and cons

    It is true its made for the next gen and it will look bad in hce, just doesn't stop me from trying to do new things anyways, eventually I'll make it look decent in hce, just takes alot of trial and error. The eotech's red dot is red in the acutal diffuse, just looks like total shit when I put it in hce and I cant seem to fix it.

    Also since I never wanted any crit on the biped (which I knew it was bad from the start since I just did some quick shaders on it). Oh I never did add an alpha onto the biped's multi not diffuse bitmap since as I said was a quick shader and I wanted to have it in-game and it has a shit cubemap on it to anyways.

  10. #6160
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    maybe explain how you're doing new things? because... being the first to rip content from mw2 and put it in CE is not accomplishing that.

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