Get rid of the aliasing?
Get rid of the aliasing?
fitting.. engineer loses lol
im sorry but virtual green screen > . <,
love it.
... *to do : stop ripping and make something cool
^ to do: stop making posts that resurrect ancient arguements
To be honest, I think they look bad. Heres why.
The textures used on those guns and guys guys use normal maps as well, and are made in a next gen fashion. There going to look bad in halo becuase basically all your using is the diffuse and a multi with a cubemap. thats not adding much. The P90's skin just looks horrible, not sure why, but thats just my opinion, probably becuase of what I stated above.
The p90's scope's red dot or w/e isn't red, lol. (or its just really hard to tell, get a multi to make it buldge out more in that color)
You probally don't have a alpha on the bipeds diffuse, do you? It's very plasticy looking. Put an alpha on the diffuse to control were to shine and were not too. You can also use a multi, but there's no harm in using both. Thats going to fix alot and make it look alot better.
Acutely I am not surprised that somebody usually tries to make an argument with me when ever I post or release something, his little post doesnt bother me and has failed to attempt a flame war
Thank you best post/crit I gotten next to lags and cons
It is true its made for the next gen and it will look bad in hce, just doesn't stop me from trying to do new things anyways, eventually I'll make it look decent in hce, just takes alot of trial and error. The eotech's red dot is red in the acutal diffuse, just looks like total shit when I put it in hce and I cant seem to fix it.
Also since I never wanted any crit on the biped (which I knew it was bad from the start since I just did some quick shaders on it). Oh I never did add an alpha onto the biped's multi not diffuse bitmap since as I said was a quick shader and I wanted to have it in-game and it has a shit cubemap on it to anyways.
maybe explain how you're doing new things? because... being the first to rip content from mw2 and put it in CE is not accomplishing that.
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