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Thread: Quick-Crit 2008-2009

  1. #6181

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Yea, games use a different compression method for normal maps. An example is unreal engine, how the normal map looks completely different after it is imported. If you where to invert a normal map you would probably get an image that is simular to what you may be talking about. Since you are using DX ripper(lol) then you will only get the normal maps that are loaded into memory, which in fact are compressed to an optimized format according to LOD. Try ripping from the actual game files and not from a frame.
    you really just made that up by looking at unreal engine, and nothing else, did you?

    stop talking bullshit about stuff you obviously dont know much about, becasue you're far, far from the truth. (though you're right about dx ripper, HOWEVER, if it loads a texture, it doesnt just NOT load ONE COLOUR CHANNEL!, do you even realise how rediculous what you're saying is?)
    Last edited by neuro; December 12th, 2009 at 04:51 AM.

  2. #6182
    halord Futzy's Avatar
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    Re: The Studio Quick-Crit Thread



    Idea came from an out of focus shot of my laptop case:

  3. #6183

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    you really just made that up by looking at unreal engine, and nothing else, did you?

    stop talking bullshit about stuff you obviously dont know much about, becasue you're far, far from the truth. (though you're right about dx ripper, HOWEVER, if it loads a texture, it doesnt just NOT load ONE COLOUR CHANNEL!, do you even realise how rediculous what you're saying is?)
    When did i say it just loads 1 color channel?

  4. #6184
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    NEED A DISPENSER HERE
    Modern Warfare 2 M4A1 ready and reload animation

    Imbrokeu told me to post them. I told him to re-upload it to youtube with something at the end since youtube cuts off half a second but he said nah, well w/e. Here it is.

  5. #6185
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    brokes animations make me
    Last edited by n00ber; December 13th, 2009 at 11:16 AM.

  6. #6186
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    The left wrist/finger frames at the end of the reload look horribly unnatural. Other than that, pretty decent copy

  7. #6187
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    this is how you fix that cod normal map stuff (scroll down to normal map section)

    http://wiki.modsrepository.com/index...ty_4:_Textures

  8. #6188
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post
    this is how you fix that cod normal map stuff (scroll down to normal map section)

    http://wiki.modsrepository.com/index...ty_4:_Textures
    I told how to do that a page ago (in a not very good understanding way), and I had to learn it myself

  9. #6189
    Movie Maker Siliconmaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by n00ber View Post
    brokes animations make me
    Lmao. For a second I thought they had changed the smug emote to that. Actually, that's a pretty cool idea. Make a :Fred:

  10. #6190
    Haerkashap n00ber's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Siliconmaster View Post
    Lmao. For a second I thought they had changed the smug emote to that. Actually, that's a pretty cool idea. Make a :Fred:
    visionary :o

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