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Thread: Halo: Reach Discussion

  1. #121
    Neanderthal Dwood's Avatar
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    Re: The Upcoming: Halo Reach

    Whelp, time for everyone to start making things that look like Halo Reach in Halo PC.

    Unless this really is the time... That we can't replicate half the stuff that goes on. e: Which I higly doubt
    Last edited by Dwood; December 13th, 2009 at 10:28 AM.
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  2. #122
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    I'm holding off my thoughts until the Beta, when we actually get to experience the game first hand and not just a segment of the first cinematic to a currently alien game whose direction we really don't have a clue of yet. All we know is that it is Reach, and I'm doubting they would just do a game of a book (check out their newest Writer position for what they're NOT looking for to clue you in). Tie ins yes, but just like ODST, I'm betting this is a view from another angle in the battle.

    Hmmm...well now, doesn't that moutain look familiar...
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  3. #123

    Re: The Upcoming: Halo Reach

    They keep making the spartans look better and better, just makes the big MC look low tech.
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  4. #124

    Re: The Upcoming: Halo Reach

    Just so we're clear, the trailer, and the game, still look pretty good. My post comes from my experience getting excited about Halo sequels only to be let down because it wasn't exactly what I wanted it to be. I think those of us who are admittedly obsessed with the story each have our own conception of how it should be told, and it's impossible to live up to everybody's competing expectations. As far as gameplay and engine go, each of the games has been successively better, and this game certainly looks like no exception. I love the games for how fun they are, regardless of the storyline behind them. However, I really do like the backstory as well, and I know Bungie is still really trying hard on the storyline aspect, but each game has been kind of a let-down on that front (probably because we're putting Halo 1 on a pedestal it doesn't really fit on). I've been hurt before. So this time I'm just noting that the trailer only really shows us a gorgeous engine rather than getting excited over the game, so that when it does come out, I can either play it and say "oh, this is fun" or play it and be pleasantly surprised by the quality of the story arc in the campaign.

    And let's be clear on one thing: in terms of fun, the campaigns and the mp have always been tops (with the possible exception of a couple of frustrating points on Legendary, but hey, that's Legendary) and I expect no less from Reach.
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  5. #125
    A Loose Screw Phopojijo's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Kornman00 View Post
    BLAM ENGINE PLUZ PLUZ LOLOLOL of course
    (late because I don't check this forum much)

    Dude, you're a programmer. Blam Engine++ is the same damn engine...

    ++Blam Engine.
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  6. #126
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    The new vehicle isn't supposed to replace the Pelican, it appears to be an aerial Warthog that the player will actually be able to pilot. Flip-open, one-person canopy/cockpit; manageable size; landing skids instead of retractable landing gears -- these are the three requirements for making a player-controlled aerial transport vehicle. Check, check, and check.

    Besides, it can't replace a Pelican, because it's restricted to atmosphere. And you'd need 3 of them just to deliver the payload of marines that one Pelican can. That wouldn't be very efficient in terms of performance.

    As for the armor, it appears that they are sticking with the Mark V chestplate for most of them. And one of the helmets bore a resemblance to the Mark V. Obviously, there was some re-imagining going on.

    All the permutations definitely hurt the iconic nature of the specific MJOLNIR armor we've come to know, but I understand that you can't have identical-looking characters. Which is why I never thought we'd see more than one Spartan when the main character is a Spartan himself.

    I'm not so in love with the graphics as most. The engine seems fine, but Bungie's asset creation pipeline still looks like it's stuck 6 years in the past. They think they can get away with drawing in their normal maps when most every other company makes super-high res meshes to generate the bulk of their characters' normals and textures. The game just looks a bit crude and chunky to me.

    Also not a fan of some of the walk animations. Motion capture is still a dirty word in Kirkland, it appears.
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  7. #127
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Phopojijo View Post
    Dude, you're a programmer. Blam Engine++ is the same damn engine...

    ++Blam Engine.


    I was speaking in terms of naming schemes. C, C++, C#, LOLCODE...

    Either way, after you read/say it, it no longer is the same engine. It's PLUZ PLUZ LOLOLOL
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  8. #128
    I was like Um. Delta4907's Avatar
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    Re: The Upcoming: Halo Reach

    Don't forget Bungie's redux of the Mark V armor: http://images2.wikia.nocookie.net/ha...853_280617.jpg

    The helmet resembles the helmet's used for some of the spartans in the premiere, so they may have used that concept instead of Halo 1's or 3's, then with each spartan having a more customized variant of it. Or I could just be all wrong.
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  9. #129
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by t3h m00kz View Post
    The main argument I've heard is that it's looking too much like Gears of War.

    My argument against that is it's just because the engine looks GOOD now

    But really, let's not forget Halo was originally a blend of Ringworld and Aliens. They've never really been original.

    http://halo.wikia.com/wiki/List_of_R...Aliens_in_Halo
    If you take the original Halo characters and make them look as good as this engine, then it won't look like Unreal. Now the characters look like they are hyped up on steroids and the armour is super bulky while much less protective-looking...sounds like Unreal and Gears of War to me.

    Don't get me wrong, I love Gears and I love Unreal, but the look just doesn't work for Halo, especially when one of the key points of Halo has been being somewhat realistic.

    E: The image linked to by Delta4907 is fantastic, but in the premiere they made the armour/guys underneath really fat/big and removed a lot of the plating. It looks retarded.
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  10. #130
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by =sw=warlord View Post
    Anyone notice Jorge mentioned Pegasi, if he talking about Pegasi delta than it sounds like the new guy maybe a spartan 3.
    If thats the case it could well be more of them are also spartan 3's which would explain the skull paint on the big guy as well as the rest having their helmets off.
    Spartan 2's were rarely ever shown to have their helmets removed in books or in the game with the cheif, how ever the spartan 3's were not trained from a young age they were recruited which would explain the loose military attitude and removal of PPE[Personal protection equipment] in a combat zone.
    E: gah lag beat me to it.
    This would also go along with them having accents.

    Why would soldiers trained from children have accents?
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