For one, it is far easier to copy/cut/paste XML definitions than using the HEK to try such things. Second, I'm not redesigning the internals of the HEK extensions to depend on a tag file instead of a lower level implementation file (thus, I don't have to wait for the tag system to be initialized before I setup the scripting additions). The pros outweighed the cons for this setup.
The only reason I include them in any tag definition to begin with so anything which loads the compiled map knows how to process the custom script data.
Just make a program which acts as a frontend (GUI provider) to the backing XML definitions if it is that much of a factor.
Would you be able to make it so when you pick up a flamethrower or chaingun it autmatically changes to third person like in halo 3? (with the camera close to the player and to the right a bit).
Or make it so it goes to 3P when you pick up a weapon with "3p" or something in the tag name (for custom tags)
Last edited by Gravemind; January 20th, 2010 at 06:38 AM.
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