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Thread: Squad-Based Gameplay

  1. #1
    Neanderthal Dwood's Avatar
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    Squad-Based Gameplay

    This is going to be a thread for the detailing of my project to bring a more squad-like game play into halo:

    http://www.xfire.com/video/1be987/

    I managed to grab that video pretty luckily imho. Sapien keeps crashing telling me that the player weapon deleted unexpectadly.

    Why the flashlight? b/c I have no other alternative for issuing commands.
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  2. #2
    chilango Con's Avatar
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    Re: Squad-Based Gameplay

    That's cool, is there any way to point at a location and say "go there"?
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  3. #3
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Con View Post
    That's cool, is there any way to point at a location and say "go there"?
    I'm planning on having a flank and an advance ahead mode.

    In fact, the framework for it's all ready. I just need to script it in
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    Re: Squad-Based Gameplay

    You should make some sort of HUD thing to maybe show how many AI are following you, and what they're health is.
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  5. #5
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by higuy View Post
    You should make some sort of HUD thing to maybe show how many AI are following you, and what they're health is.
    I wouldn't know how to do that without open sauce tbh. And even then, unless someone volunteers to help me with open sauce i'd be lost lol.
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Dwood View Post
    I wouldn't know how to do that without open sauce tbh. And even then, unless someone volunteers to help me with open sauce i'd be lost lol.
    You can do it with the vehicle, however, thats a vehicle. If someone knew how to do it without open suace, that would be cool. or at least have how many AI are following you on the side.
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  7. #7
    Codesaurus Skarma's Avatar
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    Re: Squad-Based Gameplay

    I remember you talking about this a while ago, really like this idea, especially RTS. Once I get OS updated and boost lib. installed, I'll help you out with the design and implementation. FUN
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  8. #8
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Skarma View Post
    I remember you talking about this a while ago, really like this idea, especially RTS. Once I get OS updated and boost lib. installed, I'll help you out with the design and implementation. FUN
    You make me very happy.
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  9. #9
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Something's wrong with my keyboard ingame (I think some program is hijacking the keyboard priority) so I give you guys this:

    http://www.xfire.com/video/1beb6e/

    I need better tags. D:

    E: I managed to record a vidja without my keyboard screwing with me. Just check my xfire profile for it when it's up (about 3 minutes from this edit)
    Last edited by Dwood; December 19th, 2009 at 10:40 PM.
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  10. #10
    chilango Con's Avatar
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    Re: Squad-Based Gameplay

    How do they know which direction is advance or retreat?
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