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Thread: The Pit Preview

  1. #151
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    If you wanna fly this pelican then you will have to wait for my map to be finished. Which might be a while. Or wait for someone else to put it in theirs.

    I agree that it should only be scenery in this map, people will bum the pelican otherwise, gameplay will be affected.

    Also, is the turret going to be detachable?
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  2. #152
    InnerHoaers mech's Avatar
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    Re: The Pit Preview

    Quote Originally Posted by Hunter View Post
    It has no weapons modelled on yet anyway, forgot :P

    Might not add any either because when if I use it in my map it will be for transport only. Because pelicans fuck the gameplay up. But are awesome to drive :P

    Anyways, someone on some forums for a university agreed to give texturing ago. His textures look decent, don't know if he will do a good job but its worth for him to have ago as he can learn from it and it may be pretty good.

    He seems to have a good knowlege of materials.

    His work:




    Supressor:

    Those textures look pretty bad actually.
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  3. #153
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    They look decent though, but not amazing. Although they are pretty simple :/
    Remember he is still learning how to do this as he is in education.

    The way I see it its better than nothing, and Penguin doesn't have to use the textures, I doubt he will be offended if they are not used. As I said he can use the model and textures to show in his portfolio, so its helping him practice texturing ect..
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  4. #154

    Re: The Pit Preview

    Quote Originally Posted by Hunter View Post
    is the turret going to be detachable?
    Considering this is Halo 1's engine we're talking about I'm going to have to guess no
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  5. #155
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    People have done it in this engine... scripts... I wouldn't of asked if I knew it can't be done.
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  6. #156
    am I an oldfag yet? Heathen's Avatar
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    Re: The Pit Preview

    Well, a turret is a vehicle, and the turret puts you into their person, like a vehicle, so it can work in theory, but someone would have to animate it so that moving looked like walking.
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  7. #157
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    I don't get you. The way which it was done I think is that a script or function detects a button being pressed, like the flashlight. Then, the turret vehicle is deleted or destroyed, and the stand is spawned on its own.. as debris.

    Then the player is given the turret as a weapon I think. Its something like that.
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  8. #158

    Re: The Pit Preview

    I've done it before. It can be pulled off, but not in the manner heathen described. It all depends on how buggy it is. If it works good, it stays, if the bugs can't be sorted out it'll be cut.
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  9. #159
    am I an oldfag yet? Heathen's Avatar
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    Re: The Pit Preview

    but with my way, a vehicle is still a vehicle. None of that destroying the vehicle and turning it into a weapon. besides, that would only make the turret in First Person, in Halo 3 it is a third person weapon.
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  10. #160

    Re: The Pit Preview

    Quote Originally Posted by Heathen View Post
    but with my way, a vehicle is still a vehicle. None of that destroying the vehicle and turning it into a weapon. besides, that would only make the turret in First Person, in Halo 3 it is a third person weapon.
    http://www.modacity.net/forums/showp...&postcount=112

    A long time ago, the image worked (showing a biped in 3rd person...obviously.) completely using tags.
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