mw2-insipired reload, though i'll probably do a more practical one for ingame
Bolt handle comes back at the wrong time. It needs to pop back at the firing of the last round. Having it snap back like that as you do a mag pull is entirely wrong. If the bolt doesn't reciprocate during fire, he needs to pull the bolt handle back. Also, he wouldn't pull on the bolt handle like that, he'd slap it down, just like an mp5 reload. I would also give the camera a bit of a look-down bob in it when he goes to grab the magazine.
Origins are kind of nasty, too. I don't know why everyone puts the stock so far up into the right side of the screen. You will NEVER EVER see a stock like that because they don't come up into your peripheral vision at all when shouldered. It just looks retarded.
Although, yes, heathen, soldiers do carry mags on their chests, I do agree that the hand does not come back far enough towards the camera.
You present valid points snaf, but I still disagree with some of them.
Regarding the origins, there's times and places for realism... imo animating for halo isnt one of them. I set up my origins according to what I feel looks best, not how a real soldier would hold a weapon. If this ever does see the light of day in a map or otherwise, people are welcome to reposition the origins themselves in using whatever Halo CE plugin/addon allows for such.
I, however, will change the bolt handle timing (despite what I just said) as it was an oversight on my part. Although, I am inclined to keep the bolt pull the way it is, as I'd like to retain some of my artistic license as opposed to being dictated by "realism".
E: Oh, and the magazine/chest issue: halo's camera uses a lower fov than the render I posted, so it should be closer ingame. Also, animating the first person camera wasn't implemented until Halo 2, unfortunately.
Last edited by CtrlAltDestroy; December 24th, 2009 at 11:17 PM.
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