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Thread: [Gallery] DEEhunter's Light arrays

  1. #291

    Re: [Gallery] DEEhunter's Light arrays

    it can drag itself forward?
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  2. #292
    walk the platypus Cagerrin's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Would make far more sense if it had spheres rather than wheels at the base of each leg?
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  3. #293
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    I would just set it up so each leg rotates around the main body where they are attached independently. That gives it the ablility to walk in a single direction properly and be able to turn. Also you could make the "head" or where the eyes are and up spin independently, like how a tank works.
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  4. #294

    Re: [Gallery] DEEhunter's Light arrays


    Low poly brute shot for iHalo.
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  5. #295
    left halo
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    Ross Ross Ross
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    Re: [Gallery] DEEhunter's Light arrays

    Shape looks off,
    but maybe that's just me
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  6. #296

    Re: [Gallery] DEEhunter's Light arrays


    uved
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  7. #297

    Re: [Gallery] DEEhunter's Light arrays

    Hope that wasn't too hard on you. Lol.
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  8. #298

    Re: [Gallery] DEEhunter's Light arrays

    Nope, actually I think people should get a hang of Low poly modeling. It gives you a good idea of what details you should focus on and which you shouldn't. Making choices about what parts of your mesh should be important and such.
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  9. #299

    Re: [Gallery] DEEhunter's Light arrays



    MERRY XMAS
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  10. #300
    halord Futzy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Good.
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