Quote Originally Posted by BobtheGreatII View Post
It was open world... to an extent. You still followed a linear path, you just had the ability to go about it in different ways.
Yeah, unlike some games where it's so open eowlrd you don't know where your supposed to be going.
An FPS can only go so far before it gets boring and confusing.
The Halo series and Doom series are good examples of how FPS are usualy very linear where as with crysis, you could drive to a enemy camp, swim, cross a rope bridge or go through the forest completely up to you.