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Thread: Halo: Reach Discussion

  1. #321
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    That's probably fake. The picture in the background of the main screen is a Halo 3 concept art, give me a few minutes to find it.
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  2. #322
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Delta4907 View Post
    Not sure about this, but just so ya'll can see:
    NEED A DISPENSER HERE
    I love the loading screen, obvious its a reminiscent of Halo 1's.
    Seems legit, but with things like this, its like...why didnt they just show the damn gameplay?
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  3. #323
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    I love the background, but iirc Reach had hidden Forerunner structures, nothing that obvious. Also, the music is cool, but far less important-sounding than the usual opening-menu-music. As for the loading screen, I also like that a lot, but it could have been easily faked using the official wallpaper. That being said, I can see Bungie using that same design somewhere in the UI.
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  4. #324
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    The fact that there is no beta (text) spew on screen causes some s and the loading screen, while seemingly legit looking, is rather lacking in ness. Then again, the camera + lighting just may be to blame for that.

    e: Silicon: Reach had hidden Forerunner structures alright. You just had to dig to get at them
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  5. #325
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    Re: The Upcoming: Halo Reach

    And if it really truly was the beta, why is there only two options at the menu screen?

    I'm sure there would be more especially by now.

    E:

    And I swear i've seen that concept art before.
    Last edited by FRain; January 11th, 2010 at 07:33 AM.
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  6. #326
    I was like Um. Delta4907's Avatar
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    Re: The Upcoming: Halo Reach

    Just noticed that this new Shockwave member uploaded the same video at an earlier date:
    http://www.youtube.com/watch?v=3IBLeZYbPk8

    I haven't been able to see a copy of the new Game Informer issue, but here are some points from a bungie forum post:

    - We play as Spartan IIIs. Jorge is the only Spartan II on the team, and as a result is larger.
    - Carter 259 and Kat 320 are the only members of their original squad.
    - Jorge is a heavy weapons specialist.
    - "Skully" now has a name, Emile 239. He's the silent type of the game.
    - The sniper is called Jun 266. He's thoughtful and taciturn.
    - We can customise the appearance of the Lone Wolf by a small degree. Awesome.
    - The game is apparently darker than any of the other Halo games, even more so than ODST.
    - Human Insurrectionists are possibly in the game
    - Bungie have once again made the Covenant more dangerous and frightening, as they were in Halo 1.
    - Covenant soldiers no longer speak English, they speak in their own languages.
    - A new enemy like a Jackal has been introduced, named a "Skirmisher." They are deadly and cunning enemies that attack in packs, and flank secure positions.
    - Graphics have been improved drastically, as proven by in-magazine comparisons.
    - Elites are back, and are more ferocious than ever.
    - Larger scale combat will be in Reach. Where only 20 AI at a time could be on screen in Halo 3, now over 40 AI and 20 vehicles can be present at a time.
    - Scenes are more cinematic.
    - Noble Team splits up at a point in the story, but it seems they soon get back together.
    - Health Bar is back along with energy shield.
    - Single shot rifle like the Halo 2 E3 demo is in the game, named the Designated Marksman Rifle (DRM)
    - Sniper, AR and Magnum make a return. Gun sounds are more realistic.
    - Needler Rifle is in the game, a mid-range headshot capable weapon.
    - Spike Grenades and Flame Grenades are out. Only frags and plasma remain.
    - Helicopter Transport is called the Falcon.
    - Civillian vehicles are now drivable.
    - Fully stealthy gameplay is now possible.
    - Assassinations are possible with a knife by holding down the melee button.
    - Sprinting is now possible through an equipment like mechanic.
    - Spirits, the Covenant drop ship in CE, return in Reach, alongside Phantoms.
    - Grunts look a lot more menacing.
    - Motion Tracker seems compressed, like an oval rather than the Halo 3 circle.
    - Hud is yellow rather than blue.
    - Marines look vaguely like Halo 1 marines.
    - Phantoms now have a flashlight, like the one seen in the ODST announcement trailer.
    - Elites seem taller, and are no longer hunched.
    - All features from Halo 3 (Forge, Theatre, Co-op) make a comeback along with several new ones.
    - We will be shown what Reach looks like before it is destroyed. We will see the levels of destruction progress as we get further through the game, implying the game takes place over a longish period of time.
    Last edited by Delta4907; January 11th, 2010 at 02:54 PM.
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  7. #327
    I was like Um. Delta4907's Avatar
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    Re: The Upcoming: Halo Reach

    I was going to post those too but I thought posting scans\photographs of magizines was against the rules (and law).
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  8. #328

    Re: The Upcoming: Halo Reach

    Ugh, looks like a shitty Halo 3 engine mod filled with all the horrible ideas the author could think of. Nothing about it feels even remotely 'Halo-like'. Rainbow Spartans, woo. Needle rifle that looks like a poorly edited Beam Rifle, woo.
    Last edited by Pooky; January 11th, 2010 at 03:50 PM.
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  9. #329
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Upcoming: Halo Reach

    I spy something from Halo 1

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  10. #330
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    Re: The Upcoming: Halo Reach

    It was pretty obvious that the spirit was going to be in the game. It was on the game informer cover art. The only thing I don't like is the elite. It just doesn't look like the aggressive warrior that they keep saying its supposed to be.
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