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Thread: How to create Source quality effects in Halo CE

  1. #21
    is a rooster Ro0ster's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by n00b1n8R View Post
    What was the map with 2 castle/fortresses at oposite ends of a bloodgulch sized box with the waterfall near one base and the caves going into the other?

    In the caves there was a huge red goo/crystal thing which glowed with the fire of all the suns of tatooine, see if you can find how they did that.
    I think its Siege your talking about: http://hce.halomaps.org/index.cfm?fid=558.
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  2. #22
    am I an oldfag yet? Heathen's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by n00b1n8R View Post
    What was the map with 2 castle/fortresses at oposite ends of a bloodgulch sized box with the waterfall near one base and the caves going into the other?

    In the caves there was a huge red goo/crystal thing which glowed with the fire of all the suns of tatooine, see if you can find how they did that.
    Warning: This post contains extremely nerdy imagery.
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  3. #23
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    At last, we finally have the results we were looking for with regards to the glowing crystal theory.

    We placed tiny planes inside the crystal with a separate material that has a lens flare attached to that material. The lens flares overlap nicely and have no bitmap to them and the material substance is non-reflective.

    See for yourself, the awesomeness of this glowing crystal.

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  4. #24
    Senior Member Geo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Looks pretty good for Halos ancient engine.
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  5. #25
    Senior Membe Syuusuke's Avatar
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    Re: How to create Source quality effects in Halo CE

    How low does the framerate go again?
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  6. #26
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: How to create Source quality effects in Halo CE

    Looks good enough buuuut VVVVVVV
    Quote Originally Posted by Ro0ster View Post
    I think its Siege your talking about: http://hce.halomaps.org/index.cfm?fid=558.
    yesyesyes that
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  7. #27
    Neanderthal Dwood's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Syuusuke View Post
    How low does the framerate go again?
    Such a thing depends on one's gfx card, sir.
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  8. #28
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Rambo View Post
    At last, we finally have the results we were looking for with regards to the glowing crystal theory.

    We placed tiny planes inside the crystal with a separate material that has a lens flare attached to that material. The lens flares overlap nicely and have no bitmap to them and the material substance is non-reflective.

    See for yourself, the awesomeness of this glowing crystal.

    theres no need for the extra planes, thats just creating more work. Just go into the diffuse texture shader and apply them, and then set the spacing to like 0.25 so its glowing even more.
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  9. #29
    Senior Member Rambo's Avatar
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    Re: How to create Source quality effects in Halo CE

    Right. I have an NVidia GeForce 7350 LE in a Pentium Core 2 Quad running at 2.4 GHz with 3 GB RAM on Vista. The GeForce doesn't perform as well as it aught, since for some reason it won't recognize its own RAM for some games. Halo 2 lags some for me. Crysis I get 6-8 FPS. Crysis WARHEAD and Crysis Wars do better.

    Average framerate as of right now is 15-25 around lighting FOR ME. Mason reports good framerate on his PC and so do some of my other friends.
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  10. #30
    Neanderthal Dwood's Avatar
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    Re: How to create Source quality effects in Halo CE

    Quote Originally Posted by Rambo View Post
    Right. I have an NVidia GeForce 7350 LE in a Pentium Core 2 Quad running at 2.4 GHz with 3 GB RAM on Vista. The GeForce doesn't perform as well as it aught, since for some reason it won't recognize its own RAM for some games. Halo 2 lags some for me. Crysis I get 6-8 FPS. Crysis WARHEAD and Crysis Wars do better.

    Average framerate as of right now is 15-25 around lighting FOR ME. Mason reports good framerate on his PC and so do some of my other friends.
    I See 2 problems with your build causing that Fps drop.

    1. Way old Vidja card...
    2. Vista.

    If you do a simple ($150 right?) upgrade to even just an ATi 4850, the fps difference will be Massive.
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