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Thread: Path Finding

  1. #21
    HA10 Limited's Avatar
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    Re: Path Finding

    Quote Originally Posted by Kornman00 View Post
    firing/movement positions have been visable/editable in the scenario for years now lol
    I remember watching Aztecs AI tut when it came out (like 04/05?) he placed some there.
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  2. #22
    Kid in the Hall Kornman00's Avatar
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    Re: Path Finding

    Quote Originally Posted by Dwood View Post
    He means outside of normal firing positions. ie ones used to calculate the pathfinding in the bsp... so we dont have to modify the geometry to get bots to do what we want them to.
    Besides a flag or two that can be applied to a material with a name modifier (ai can't hear through this shit), you don't have a say in how that static pathfinding data is calculated

    Bungie would have had the perks of having documented contraints and figures of how to build their levels so there wouldn't be any pathfinding issues. That and the original programmers.
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