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Thread: Open Sauce Ideas thread

  1. #461
    HA10 Limited's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by CrAsHOvErRide View Post
    and I have it
    He gave you STL?
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  2. #462

    Re: Open Sauce Ideas thread

    and Syphilis :O
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  3. #463
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    I would like to add an idea, where instead of referencing our custom SCRIPT globals in XML and compiling it with cheApe, we have a single scripting globals TAG that lets us define them... would that be too hard to add to OS Sapien (korn)?
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  4. #464
    Sarcastic Bitch
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Dwood View Post
    I would like to add an idea, where instead of referencing our custom SCRIPT globals in XML and compiling it with cheApe, we have a single scripting globals TAG that lets us define them... would that be too hard to add to OS Sapien (korn)?
    What's wrong with how it's set up right now?
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  5. #465
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by ShadowSpartan View Post
    What's wrong with how it's set up right now?
    Nothing, but being able to just have a tag type for defining hs globals would make it easier to add new ones.
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  6. #466
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Ideas thread

    For one, it is far easier to copy/cut/paste XML definitions than using the HEK to try such things. Second, I'm not redesigning the internals of the HEK extensions to depend on a tag file instead of a lower level implementation file (thus, I don't have to wait for the tag system to be initialized before I setup the scripting additions). The pros outweighed the cons for this setup.

    The only reason I include them in any tag definition to begin with so anything which loads the compiled map knows how to process the custom script data.

    Just make a program which acts as a frontend (GUI provider) to the backing XML definitions if it is that much of a factor.
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  7. #467
    sucks and is talentless Gravemind's Avatar
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    Re: Open Sauce Ideas thread

    Would you be able to make it so when you pick up a flamethrower or chaingun it autmatically changes to third person like in halo 3? (with the camera close to the player and to the right a bit).
    Or make it so it goes to 3P when you pick up a weapon with "3p" or something in the tag name (for custom tags)
    Last edited by Gravemind; January 20th, 2010 at 06:38 AM.
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  8. #468
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Gravemind View Post
    Would you be able to make it so when you pick up a flamethrower or chaingun it autmatically changes to third person like in halo 3? (with the camera close to the player and to the right a bit).
    Or make it so it goes to 3P when you pick up a weapon with "3p" or something in the tag name (for custom tags)
    That shouldnt be too hard but i cant remember if 3p was working or not.
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  9. #469

    Re: Open Sauce Ideas thread

    IIRC Choking Victim got a 3p system working, but it involved using a script to make your player enter a biped that had a seat. The colors did not sync, and their might have been more problems.
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  10. #470
    Neanderthal Dwood's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by CodeBrain View Post
    IIRC Choking Victim got a 3p system working, but it involved using a script to make your player enter a biped that had a seat. The colors did not sync, and their might have been more problems.
    This is Open Sauce, this wouldn't need any fancy tagging :P
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