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Thread: [Map] Coagulation

  1. #31
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [CE Map] Coagulation

    Quote Originally Posted by AAA View Post
    How about not.

    and yes, very nice work ZMT. I'm loving ever moment I play it
    its not zmt, its

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  2. #32
    Sparkling Wiggles! TPE's Avatar
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    Re: [CE Map] Coagulation

    Quote Originally Posted by AAA View Post
    How about not.

    and yes, very nice work ZMT. I'm loving ever moment I play it
    why not?
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  3. #33
    WOLunist Pred1ator's Avatar
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    Re: [CE Map] Coagulation

    i found a cool easter egg in this map...REALLY cool one
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  4. #34
    Sarcastic Bitch
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    Re: [CE Map] Coagulation

    Quote Originally Posted by Pred1ator View Post
    i found a cool easter egg in this map...REALLY cool one
    Which egg did u find?
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  5. #35
    io[Terry] Terry's Avatar
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    Re: [CE Map] Coagulation

    Well, you're not going to like this but I'm going to be honest.

    I didn't like the shaders of the fp models (arms and weapons) in general. The skins needed some reworking here and there. The battle rifle needs to be blacker and shinier.

    The animations for the melees, deaths and reloads were kind of fast and jerky. Didn't feel very smooth.

    Ghost and wraith have no boost? o.O

    Sword needs work. It doesn't look very good skinwise.

    Battle rifle doesn't shoot like that.

    Team icons cut off half way??

    HUD could be better. Perhaps you could ask CMT? Its the closest Halo 2 HUD I've seen so far.

    Also, the gravity lift in the bases don't work very well. They worked better in the CMT version of the map.

    Also, the effects for the brute shot's shots are just fugly.

    Other than that, the map is pretty good. Fun to play on and would be pretty useful when practicing for h2v.
    Last edited by Terry; April 17th, 2007 at 10:22 PM.
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  6. #36
    WOLunist Pred1ator's Avatar
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    Re: [CE Map] Coagulation

    in case u havnt noticed, this is still a beta..they WILL fix the errors
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  7. #37
    io[Terry] Terry's Avatar
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    Re: [CE Map] Coagulation

    Well, incase you haven't noticed, I'm pointing them out.
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  8. #38

    Re: [CE Map] Coagulation

    I'm in the process of making/treaking new animations (Mainly third person). The boosts were removed from multiplayer. I just hate how they work. :| Also, I've been meaning to make new sword shaders, I just kept putting it off, lmao. Same goes with the teammate icon. Also, the HUD hasn't been worked on for a while, I'll start refining it for the next beta.

    BTW, I think I have a way to make the gravity lift MUCH smoother (to the point that there is zero warp at all, or close to), working on it now.
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  9. #39
    io[Terry] Terry's Avatar
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    Re: [Map] Coagulation

    Oh yeah. After playing again, I also noticed another small thing. The sniper spawns very quickly and the BR takes quite a while.
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  10. #40

    Re: [Map] Coagulation

    Yes, I am aware of that too. Looking into it.
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