Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Thread: UDK sucks balls!

  1. #1
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    UDK sucks balls!

    Well, not really. It's quite convinient actually, but I can't import my ase files from max 8 at all. I've tried simple spheres, and my stargate. It keeps crashing when importing to package and stuff. No error files, it just crash and i get the windows error send window. HALP. I'll see if i can get a screenshot, but there isn't an error message, it just crash. I can close stuff just fine, but the importer just crash. Crash. Crash. Crash!
    Last edited by Timo; November 22nd, 2010 at 07:55 PM.
    Reply With Quote

  2. #2
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: UDK sucks balls!

    Okay.

    Try and import this.

    http://codebrainshideout.net/inferno...eometry_03.ASE

    If it imports properly it means your exporting something wrong. If it crashes it means your UDK is fucked up. This ASE is one of the parts of harbinger for UT3 so it should work unless your editor is fucked.
    Reply With Quote

  3. #3
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: UDK sucks balls!

    I'll reinstall it and see if that fixes it.
    Reply With Quote

  4. #4

    Re: UDK sucks balls!

    Oh okay I was about to beat some ass
    Reply With Quote

  5. #5
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,215

    Re: UDK sucks balls!

    Reply With Quote

  6. #6

    Re: UDK sucks balls!

    I remember The Ball! Oh, man, did I love playing with those balls.
    Reply With Quote

  7. #7
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: UDK sucks balls!

    the wit is killing me
    Reply With Quote

  8. #8

    Re: UDK sucks balls!

    Hi, i am having this problem.
    I'm starting on a project in college in which we are building a game we designed last semester, and we chose UDK as our platform because it seems to have all that we need.. my problem is the following:
    i am an experienced 3dsmax modeler/animator, and i am trying to get a custom character into udk, but it always crashes when i try.

    I downloaded the ut3_male.max to start from, built a simple mesh on it just to try the export/import, i deleted the bip bones (left only the
    b_* ones), and rigged the mesh on the bones using a skin modifier, so the contents of the scene is just all the b_* bones, and a mesh with skin and uvw_unwrap applied.

    i exported into a psk using actorx, which successfully exports ok, and added a 1-frame base-pose (as an animation), and another little anim sequence

    all this is just for my try-it-out-to-understand-how-it-works-phase (we started 2 days ago)

    the problem is that when i get to udk, i access the content browser, click import, down on the left side of the screen, open the psk file, get the import dialog, i add it to Package_0, and leave the group field empty, click ok, and everything seems right.
    udk doesn't crash after import, and i can navigate the Engine or the UTGame packages, and even open the built-in models

    the problem is when i try to access my imported model
    i click NewPackages (that's where i'll find Package_0), and udk just crashes without any kind of error. it simply goes away
    i don't get to see the package contents or anything, it just freezes for 2 segs and dies

    i tried importing the .ase model that Inferno suggested, into the same package, and it crashed right after the import was over

    i have tried uninstalling UDK, run a registry cleanup app, and installed again, but it continues to do the same thing


    anyone got suggestions? i know my computer is kind of old, and i get a "no shaders 3.0" warning when i run UDK, but i can run the game demo, and this computer will be mainly for 3dsmax animation, importing into the game and doing some scripting.

    my settings are:
    amd64 2.3ghz
    asus a8n-sli se
    4x 1Gb ram
    ati radeon x550 256mb
    windows server 2003 r2 x64 (you may question this, but it's by far the fastest and most stable windows version ever built, especially for intensive workflows and memory choking =)


    i hope i got all the necessary info into the post
    thanx for your time
    Reply With Quote

  9. #9
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: UDK sucks balls!

    Quote Originally Posted by TiagoRibeiro View Post
    Hi, i am having this problem.
    I'm starting on a project in college in which we are building a game we designed last semester, and we chose UDK as our platform because it seems to have all that we need.. my problem is the following:
    i am an experienced 3dsmax modeler/animator, and i am trying to get a custom character into udk, but it always crashes when i try.

    I downloaded the ut3_male.max to start from, built a simple mesh on it just to try the export/import, i deleted the bip bones (left only the
    b_* ones), and rigged the mesh on the bones using a skin modifier, so the contents of the scene is just all the b_* bones, and a mesh with skin and uvw_unwrap applied.

    i exported into a psk using actorx, which successfully exports ok, and added a 1-frame base-pose (as an animation), and another little anim sequence

    all this is just for my try-it-out-to-understand-how-it-works-phase (we started 2 days ago)

    the problem is that when i get to udk, i access the content browser, click import, down on the left side of the screen, open the psk file, get the import dialog, i add it to Package_0, and leave the group field empty, click ok, and everything seems right.
    udk doesn't crash after import, and i can navigate the Engine or the UTGame packages, and even open the built-in models

    the problem is when i try to access my imported model
    i click NewPackages (that's where i'll find Package_0), and udk just crashes without any kind of error. it simply goes away
    i don't get to see the package contents or anything, it just freezes for 2 segs and dies

    i tried importing the .ase model that Inferno suggested, into the same package, and it crashed right after the import was over

    i have tried uninstalling UDK, run a registry cleanup app, and installed again, but it continues to do the same thing


    anyone got suggestions? i know my computer is kind of old, and i get a "no shaders 3.0" warning when i run UDK, but i can run the game demo, and this computer will be mainly for 3dsmax animation, importing into the game and doing some scripting.

    my settings are:
    amd64 2.3ghz
    asus a8n-sli se
    4x 1Gb ram
    ati radeon x550 256mb
    windows server 2003 r2 x64 (you may question this, but it's by far the fastest and most stable windows version ever built, especially for intensive workflows and memory choking =)


    i hope i got all the necessary info into the post
    thanx for your time
    Maybe the files are read only or your anti-virus is stopping it from writing the file? I've never had this problem so I don't really know whats going on.
    Reply With Quote

  10. #10

    Re: UDK sucks balls!

    the files (my files) are not read only, and i do not use antivirus
    i might also add that i also tried importing a simple sphere, fron an FBX file, and the same happened. so i can't import neither skeletal meshes nor static meshes

    i have an update in the problema
    i installed a 2nd windows, version XP SP3 x86
    fresh install, i installed drivers etc, and then udk (which installed vc++ redist and .net)
    udk ran just fine, like in server2003, but the problem persisted, so i imported my model, and when i clicked on the package, it crashed
    the only difference was that this time it popped up a windows error saying the program had crashed..

    i also tried loading the model in a friend's laptop. he was running windows 7 (x86 i think), and had the same UDK version i have (march 2010)
    the model loaded fine and we were able to visualize it and even play my anim

    so could it be an OS problem? maybe udk doesn't like XP-generation OSs?
    my next try is to install a copy of windows 7 and try it out. if it solves the problem, then it was just an OS incompatibility issue
    if it doesn't, then i don't have a clue what it might be...

    thanx for the attention and the suggestion
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •