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Thread: Halo: Reach Discussion

  1. #531
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Even with a quick glance, you can tell that it's still Halo-esque. The AR looks familiar enough, the BR/new one-shot thing looks like what it sounds, and the needler gun looks like a combination of a carbine and a needler. Which is what it is. Haha. All in all, I like the feel, even if it is a bit different.
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  2. #532
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Yeah, no, they really butchered the Battle Rifle. From a realism standpoint, it was perfectly fine the way it was. From a Halo standpoint, it was a really good-looking gun. Was this disgusting, SCAR-inspired brick really necessary?
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  3. #533

    Re: The Upcoming: Halo Reach

    Yeah it looks horrible. But hey, doesn't this take place BEFORE all the other better looking halo games?
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  4. #534
    Senior Member teh lag's Avatar
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    Re: The Upcoming: Halo Reach

    Well if by "before" you mean "a few weeks" then yeah I guess
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  5. #535

    Re: The Upcoming: Halo Reach

    Too much GOW/UT3 not enough Halo.
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  6. #536
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Kalub View Post
    Too much GOW/UT3 not enough Halo.
    First thing I said when the first trailer was outed at the Spike VGAs. Welcome to the club.
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  7. #537
    For Auir! ODX's Avatar
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    Re: The Upcoming: Halo Reach

    OK, here's what bothers me most about the AR:


    1- What the hell is this? Clip are not shaped like this, this is not how Halo works, wtf.
    2- Looks more like a Bizon magazine than a grip for a Halo weapon.
    3- This. This bothers me most. Seriously, what the fuck? This is what makes the weapon look like it was butchered to pieces, put back together, and here lies a part that didn't quite fit back on correctly. How this looks in the FP is just flat-out ugly as shit too.
    4- Why is there just a random hole here? Halo weapons are smooth, that's what gives them a unique look and feel. Adding this makes it look too like a realistic sci-fi weapon.
    5- Somewhat the same reason as 4, where it takes away from that Halo style with the smoothness to the weapons.
    6- Same as 4 and 5

    I mean sure, it's just a picture of one weapon (yeah, the weapon Halo is most recognized for) and it is kind of subject to change (hah, not likely to happen though), but so far I'm really not liking it and the game seems to be heading more towards a realistic and generic sci-fi shooter, and away from that uniquely styled and well-executed Halo look we've known from Halo 1-3, and maybe even a bit of ODST as well.

    Edit: OK so I'm a fucking idiot and can't get shot tags workin'. Help would be appreciated, thanks in advance.
    Edit2: Thanks Lag.
    Last edited by ODX; January 28th, 2010 at 05:31 PM. Reason: shot
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  8. #538

    Re: The Upcoming: Halo Reach

    I wasn't upset about anything you said. I just wish the textures looked better. Especially around the handle.
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  9. #539

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by everyone
    halo reach = ut3/gears/cod/crysis ripoff needs 2 be moar liek halo 1
    halo 1 = aliens/ringworld ripoff hth~

    What surprises me is the amount of realismfags here complaining about model detail and everything needing to be hi-def, and Halo decides to go for that and everyone sees a problem with it.

    Just be glad it's not Halo 3.5, aka THE SAME FUCKING GAME WITH A FACELIFT, much like Halo 3 was to Halo 2, the result being a bland, stale game that was exactly the same as the last one.
    Last edited by t3h m00kz; January 27th, 2010 at 10:53 PM.
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  10. #540
    Chasing Meteors Sever's Avatar
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    Re: The Upcoming: Halo Reach

    “Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says.
    Heh, H:CE Pistol as your secondary, like anyone ever did/does that.
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