Quote Originally Posted by FireScythe View Post
The ingame switcheroo isn't meant for constant toggling of effects, it's there to 1) provide global effects that are set once and used all the time, and 2) provide a testbed so that developers can rapidly test their shaders without having to recompile their maps and restart Halo for every tweak.
Considering we do have to turn off halo (pp_unload and then changing the settings file's effects, then typing pp_load doesn't work) it's still a lot of work just to add a simple change in the effects that a person wants to have displayed... I also see a possible implementation of my numpad thing with PostProcessing so we can possibly disable and enable individual effects. In fact, I think I'm going to add my numpad to PP so I can use both.

I can already think of some sick sp levels that combining my little thing with Post-Processing would work amazingly with.

Also, my problem with motion blur isn't related to Usertool at all. Just the effect itself.

e: Oh and there's some other stuff I didn't mention.