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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #11
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    This is awesome Korn. Now I'll need to find out how to switch the lightmap references to bsps that are loaded in memory.

    Edit: For some reason when pressing tab in console or typing in a command and pressing enter, Halo exceptions. This has never happened before.... I'm testing to be sure 100% these are those changes but I think it's the PP not playing well with non-pp versions...

    E: yeah korn your fix makes Halo Crash when pressing tab in console or pressing enter. I'll double check with scythe first tho

    Ok my problem was that I was calling the same two functions in Halo twice.
    Last edited by Dwood; January 30th, 2010 at 06:57 PM.

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