Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21

Thread: Coagulation Redux

  1. #11
    Senior Member
    Join Date
    Jun 2008
    Posts
    306

    Re: Coagulation Redux

    Quote Originally Posted by Resinball View Post
    Well thats what I wanna know, this one is for the people who play Coag a lot, you know if your one of them. You want more Coag and yet you want it a little different and yes there are a million varients on CE of everything but on H2V we need more.

    So on vehicles, what you want Shock? And where? My main concern is tanks, they are too powerful and if one team gets both its over for the nub team.

    I added man-cannons (two on each base) so you have more options in regards to how you enter the fray. Also, if you play Coag, you know all the semi-cheapness that goes on, I admit I do it also; like sitting on the tele to block a flag carrier. Now that tactic will not work as well.

    If I can get the Flamethrowers flame to appear correctly then it may be the centerpiece.
    I said, what I said, no tanks needed.

    8 (16 in total) Ghosts on each team (quick respawn time)
    2 (4 in total) Warthog; default variant
    1 (2 in total) Gauss Hog (long respawn time)
    2 (4 in total) Troop Hogs (quick respawn time)
    6 (12 in total) Banshees with quick respawn time)
    2 (4 in total) Spectres (quick respawn time)
    2 (4 in total) wraiths (long respawn time)

    these are some crazy figures,

    is it possible to make them spawn after another? kinda like Halo 3 does?

    place the vehicles in an order similar to the original Bungie placements.
    Reply With Quote

  2. #12

    Re: Coagulation Redux

    That is a shitload of vehicles. I'm thinking about adding cover for some vehicles as abusing the other teams vehicles is another cheap tactic.
    Reply With Quote

  3. #13
    (SPARTAN04)
    Join Date
    Jan 2010
    Posts
    8

    Re: Coagulation Redux

    Let me just say this in advance, sorry for bumping a month old thread (not that this forum is very popular anyways).

    I've been unactive in the Halo CE community for about 3 years now, my name was SPARTAN04. I actually made that Spartan Laser model in the video, lol. I would recommend getting someone else to remodel it. It's poorly modeled and not to mention the model itself.
    Reply With Quote

  4. #14

    Re: Coagulation Redux

    Well my plan was to use temporary placeholders until I could locate better models or model better myself. That way I at least have something that is functional. It may not be the best model but for now it serves my purpose and so I thank-you for providing it to the community. I actually have better models, but I am trying not to use ripped models for release (only to learn from).

    I contacted a few teams but the main issue is that everyone and their grandmother is so against H2V content creation because it was a pretty sad port AS WE ALL KNOW but from my perspective damn near everything has been done in HCE, while H2V has barely been explored.

    Some of the weapons (not shown here) are perfect, but the equipment is what we really have fun with. My portable Gravity Lifts (10 uses) rock especially when compared to the physics limitations in CE. And while the Box Shield still needs more attention it does work, I never thought it would.


    If anyone wants to take a look at the most recent weapons and equipment they have been refined further in this release of Sandtrap Remix:
    http://d01.megashares.com/dl/90e2a3b/Sandtrap_Remix_(Jan_22_2010).zip

    ...as the released Coag Redux is still in beta form.
    Reply With Quote

  5. #15

    Re: Coagulation Redux

    The thing is I would LOVE to build applications and/or tags for H2V, however on the application side I have no idea how to program (my name is from making Action Replay codes) and that tagging in a sense is limited by how much you are capable of doing.
    Reply With Quote

  6. #16
    Senior Member
    Join Date
    Jun 2008
    Posts
    306

    Re: Coagulation Redux

    Quote Originally Posted by Resinball View Post
    I contacted a few teams but the main issue is that everyone and their grandmother is so against H2V content creation because it was a pretty sad port AS WE ALL KNOW but from my perspective damn near everything has been done in HCE, while H2V has barely been explored.
    I'm pretty sure, most teams you contacted were most likely against modding h2x as well as h2v.
    NEED A DISPENSER HERE
    would be great to do all this shit on PC.
    ai in MP
    scripts
    MPC
    BSP Conversions
    Skinned maps
    modded weapons
    custom vehicles
    Reply With Quote

  7. #17

    Re: Coagulation Redux

    R U high Shock?

    ai in MP
    scripts
    MPC
    BSP Conversions <- How is this not possible?
    Skinned maps <-"Ditto"
    modded weapons <- "Ditto"
    custom vehicles <- Yeah I wish..

    ...actually, if someone could redirect the compiler to look into a new shared.map file (like shared2.map) then that would be the safest place to start injecting new vehicles and such, that way we could put whatever we wanted in there and leave shared.map file alone. I seem to recall something like this is possible in CE for single player?

    ARG! Halo 2 Vaseline Edition
    Reply With Quote

  8. #18

    Re: Coagulation Redux

    Updated Coag Redux alpha.
    http://www.monstrmoose.com/killsalon...on%20Redux.map



    CTF is still the best variant for this map as I have not designed it for true Slayer.

    It should have the same name as the other, I did not add a V2 because as I see this map it is still in an alpha stage. I still have more plans for the BSP.


    Basic Change-log:
    I've added some weapons and removed others. Lowered the respawn time on many weapons and added more ammo pickups. Fixed Bubble Shield. Added alternating weapon(s) that rotates between spawning a Rocket\Splazer\Fuel Rod in the center of the map and spawning a Splazer/Sniper/Beam Rifle at each base. So you never know whats in the center. Also the rifles in the field switch between AR or BR. Fixed overpowered pistol. Removed HCE Pistol, replaced with lesser powered Black Pistol.

    Changed some Frags into Plasmas, no longer do you have to leave the base without one.

    Also added a few more team spawns. And make note there is currently no extra Sniper or Rocket ammo.

    Oh and a second Black Pistol so if you are parallel to the center you can grab one and have a distance weapon if no BR is available.
    Reply With Quote

  9. #19

    Re: Coagulation Redux

    I can't find my fucking H2V key, god damn I want to play this
    Reply With Quote

  10. #20
    Conversation Terrorist Pyong Kawaguchi's Avatar
    Join Date
    May 2007
    Location
    East Usa
    Posts
    3,902

    Re: Coagulation Redux

    I want more like this, anyone want to play? add me on xbl: s1r 0wns alot
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •