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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #11
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    That's because, Rambo, as Korn said, the scripts in Sapien are stubs and are only there to make it compile. Just adding the scripts via xml tell Tool and Sapien that it passes the/a syntax test.

    @Spartan, I have an idea for a way of doing it that requires 2 bsps so the problem is a non-issue. (switch the lightmap reference on the unloaded bsp)

    E: My problem is figuring out the rest of it because I'm nub lol.
    Last edited by Dwood; February 1st, 2010 at 01:59 PM.

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