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Thread: [WIP] Precipice

  1. #151
    Neanderthal Dwood's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Siliconmaster View Post
    Honestly, I can't remember what your suggestion was. :P Remind me?
    To remove like 3 layers of the walls lol b/c that area's huge down there.

  2. #152
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Oh, the scenery interlocks behind the giant wall? Well, for the moment that doesn't matter at all, because none of that exists any more.

    Edit: Hey look, some overnight lightmaps:


  3. #153
    Senior Member Hunter's Avatar
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    Re: [WIP] Precipice

    Needs more smexy Falcon :P (No, not just because it is in the next game I want to copy, but because it looks sexy :P )

    Looks awesome

  4. #154
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice



    misaligned stuff

  5. #155
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Cagerrin View Post


    misaligned stuff
    The canyon wall is slanted- the outside bay border matches that, but everything else is vertical. It makes sense if you're moving around in the map, even if it looks odd in screenshots.

    Edit: Here's a side view of the bay, both textured and wireframe:




    As you can see, everything except right where the canyon wall meets the bay is perfectly vertical. The only way not to have that border match the wall would be to extend the ceiling of the bay out a little, which would look strange and ugly.
    Last edited by Siliconmaster; February 1st, 2010 at 03:50 PM.

  6. #156
    walk the platypus Cagerrin's Avatar
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    Re: [WIP] Precipice

    Okay, that makes sense. 's just sort of wtf when I can only see a bit of the wall.

    Why would the wall be slanted, anyways?

  7. #157
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    The whole canyon is wider at the top and narrower at the bottom. Makes sense for structural purposes- either that or some sort of empire-state-building-esque steppe architecture. It's also a left-over from the original '05 design that I really don't have the time or effort to change. :P Every doorway on the map aligns with it, and even though it would be easier to make new doors if I fixed them all, that would take forever.

    Oh, and if you didn't see, I updated the post above with a better view of the wall.

  8. #158
    chilango Con's Avatar
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    Re: [WIP] Precipice

    Lookin good

  9. #159
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    New quick update:

    I've been fighting a slow battle with the polygons, but now I know the size limits, so I can work without worrying about something random going wrong. It also turns out I don't need the additional portalling, and now you can see most of the map without portal errors.

    At the moment I can show off some work on the control room I did.

    The back wall now has large glass-and-circuit alcoves, which are relatively low-poly, but at least give the player something to look at instead of the large blank walls from before.


    I've also done some structure and texturing work on the floor, with the new glass/grate/symbol sections and the modified ramp.




    It's sort of hard to see with the current lighting, but the ramp now has tile borders, and the old flared-out base is gone. The original structure is still a little hard to pass off as forerunner, but with the new additions it's a lot better looking.

  10. #160
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Precipice

    It's looking awesome.

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