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Thread: Plasma Never Dies

  1. #11
    Alive malolo420's Avatar
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    Re: Plasma Never Dies

    Man those are good, how would you like to be effect creator for Overdose?
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  2. #12
    Untruely Bannable~ Inferno's Avatar
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    Re: Plasma Never Dies

    ^^

    Overdose has terrible muzzle flashes. A nice replacement would be awesome.

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  3. #13
    Vette19
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    Re: Plasma Never Dies

    Looks good man
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  4. #14
    am I an oldfag yet? Heathen's Avatar
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    Re: Plasma Never Dies

    Quote Originally Posted by L0d3x View Post
    I guess I'm the only one who prefers the original explosion over this new one...
    I really dont perfer the new one, but thats not to say I dont like this one too.
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  5. #15
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Plasma Never Dies

    I like the way the supercombine explosion looks, but it goes too quick for me.
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  6. #16
    Senior Member ICEE's Avatar
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    Re: Plasma Never Dies

    Wow damn its like a supernova. Its beautiful but it doesn't really feel like something you'd expect from a needler. Needler explosions seem more like what happens when you burn dust-off, a complex series of jutting green (or in this case pink) flames.
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  7. #17
    nnh Ifafudafi's Avatar
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    Re: Plasma Never Dies

    To be perfectly honest, I wasn't too proud of the single needle detonation either, but once I finished the superexplosion, I decided to go ahead and release something seeing that it's been so long. And again, all of this is still heavily WIP, so expect many changes and refinements.

    Also, the supercombine explosion uses a shitty 10-frame animated sprite I put together in 15 minutes. I'm definitely going to do some more work on that, but I wanted to make sure the concept in and of itself resonated well with you guys before I sank some real time into it.

    Quote Originally Posted by ICEE View Post
    It's beautiful but it doesn't really feel like something you'd expect from a needler. Needler explosions seem more like what happens when you burn dust-off, a complex series of jutting green (or in this case pink) flames.
    Correction: Bungie's needler tends to do that. I'm taking a different interpretation towards the effect style of the needler; the point here isn't making it close to Halo 1/2/3's style, but making it look great on its own merits.
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  8. #18
    Neanderthal Dwood's Avatar
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    Re: Plasma Never Dies

    Make the projectiles to fit your style too.
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  9. #19

    Re: Plasma Never Dies

    My two cents, the single needle explosion just needs some more jaggedness to the pop, the bitmap seems a tad too circular. As for the super explosion, it seems to happen a tad fast, and then there's just nothing afterwards. I'd say add some smoke particles to it that linger for a bit longer, I think it'd look much better.

    So far though, the effects are really good. I have no idea how you manage such good effects on Halo's tagging system.

    E: Mind if I use the effects for a Shock Rifle? It would just be in a test map.
    Last edited by t3h m00kz; February 2nd, 2010 at 11:34 PM.
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  10. #20
    nnh Ifafudafi's Avatar
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    Re: Plasma Never Dies

    Quote Originally Posted by t3h m00kz View Post
    As for the super explosion, it seems to happen a tad fast, and then there's just nothing afterwards. I'd say add some smoke particles to it that linger for a bit longer, I think it'd look much better.
    There are smoke particles. I'm guessing you can't see them due to shit video quality, but I highlighted it specificallly in third screenshot of the explosion.

    Quote Originally Posted by t3h m00kz View Post
    So far though, the effects are really good. I have no idea how you manage such good effects on Halo's tagging system.
    A lot of this stuff is actually considerably simpler than it seems; take a look at any of my old plasma tags and you'll see what I mean. Animated sprites in particular allow for tons of freedom, as you're not restricted to the game's physics; it just takes an assload of work.

    Quote Originally Posted by t3h m00kz View Post
    E: Mind if I use the effects for a Shock Rifle? It would just be in a test map.
    As usual, the tags will be available as soon as I'm finished with this and the other two variants.


    Anyway, I'm working on retooling the explosion sprite and changing the small denotation effect. If I don't have the latter done in a few minutes, I'll post the results tomorrow.
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