To be perfectly honest, I wasn't too proud of the single needle detonation either, but once I finished the superexplosion, I decided to go ahead and release something seeing that it's been so long. And again, all of this is still heavily WIP, so expect many changes and refinements.
Also, the supercombine explosion uses a shitty 10-frame animated sprite I put together in 15 minutes. I'm definitely going to do some more work on that, but I wanted to make sure the concept in and of itself resonated well with you guys before I sank some real time into it.
Correction: Bungie's needler tends to do that. I'm taking a different interpretation towards the effect style of the needler; the point here isn't making it close to Halo 1/2/3's style, but making it look great on its own merits.
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