I've fought the juggernaut, and.... damn its difficult to kill on legendary, I've killed two, one after the other though.
Um
The entire article is fucking horseshit
I took a original, non-modded 07a_highcharity (Gravemind) map, switched the elite shielded ai with the juggernauts (again, Gravemind, switching what AI spawns and what not) and even on legendary, their attacks do minuscule damage. I got 1 shield point deducted when they hit me. Did I forget to mention they hardly hit you at all, they miss most of the time.
Everything else (their "x-block defense", the enrage mode, and no death animations) are correct through.
http://www.bungie.net/News/content.a...=HaloReach_X10
Though Microsoft’s X10 Expo isn’t open to the general public, we’re well aware that you don’t want to go without your own San Francisco treats. To facilitate a sense of camaraderie amongst the community, we thought it would be cool to let you get a look at some of the assets we’re putting on display this afternoon. While we’re not ready to lift the veil on our latest Halo: Reach ViDoc just yet, you should be on the lookout for it very, very soon. What we can show off is the latest and greatest Visual ID (aka the box art), a beautiful piece of concept art from the multiplayer map Powerhouse, and some brand new Halo: Reach screenshots.
Oh, and the Halo: Reach Xbox LIVE Multiplayer Beta hits on May 3rd, 2010. You can get your own invitation by picking up a copy of Halo 3: ODST. See you on the battlefield.
Boots in the Mud
Secret Identity
Even before the very first moment that Halo: Reach was revealed to the public at E3 2009, our Visual Design team has been slugging it out in the trenches, hard at work alongside Marcus and the rest of the Halo: Reach team to craft the key visual imagery that will ultimately be used to capture the spirit of Halo: Reach in one broad, but emotionally charged stroke. Below you’ll find the culmination of their work. What began as a simple, but evocative image of the planet Reach, silhouettes of Noble Team, and Covenant carriers looming overhead, has evolved into something more emblematic of the final product. With fire and lightning bolts in the sky.
Powerhouse
“Utility and economy spurred industry amidst these isolated and unforgiving badlands, but like all infrastructure facilities on Reach, this hydroelectric site is under the purview of the UNSC war machine. All threats to the continued, predictable operation of humanity's final line of defense must be met with swift and decisive force.”
Right about now, those fortunate enough to be inside the walls at X10 should be getting a flythrough of Powerhouse courtesy of Marcus and Brian. Look for reports from the field coming soon.
You can find all the assets in this article along with the previously deployed Halo: Reach goodies in our official multimedia project page. More on the way. Stay tuned.
Woah. First of all, good looking rain- yay. Second, that wallpaper is beautiful. I like a lot of what I see in those images. Some stuff, like the background hills in "Closing In", look a little dull, but as before I'll give it the benefit of the doubt since these are still early assets. The assault rifle looks pretty damned recognizable in first person view.
There are currently 8 users browsing this thread. (0 members and 8 guests)
Bookmarks