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Thread: Halo: Reach Discussion

  1. #671
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: The Upcoming: Halo Reach

    I've fought the juggernaut, and.... damn its difficult to kill on legendary, I've killed two, one after the other though.
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  2. #672

    Re: The Upcoming: Halo Reach

    The Juggernaut is the baddest mother fucker in the world.

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  3. #673
    chilango Con's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Bloodraver View Post
    The halo 2 Juggernaut (though interesting to face) would be about imposible to beat on legendary what the information below says

    Halopedia-The Juggernaut has two extremely large tentacles that can kill the player with only one hit. Some have spikes on their tentacles. They also can jump much higher and further than the regular Combat Forms can. "Modders" and Halo 2 Vista users can fight against the Juggernaut on the level High Charity, by switching them to spawn in place of another character's existing spawn point.

    They often jump extremely high in the air at the player when noticed, sometimes landing on players, instantly killing them. The Juggernaut will also sometimes forget the player is there, and just stand still for a few moments. It is not advised that you find cover, as the Juggernaut will usually hit it out of the way, sending the object an extreme distance. One of the best tactics is to run to the Pelican and get inside of it, since the Juggernauts are too tall to follow you in, and will hover around the open door until you come out.

    The Juggernaut appears to be very tough, resisting almost anything and making its death even harder to achieve, possibly making it go berserk. Hopefully, if you have picked up the Shotgun and/or Rocket Launcher you can make things easier. If not, you will have to rely on sticking them and whatever weapons you have.

    The Juggernauts have a defensive position; stooping and moving their whip-like appendages in front of their body in an X formation. It is unknown why such a powerful creature needs such a stance. It could possibly be to counter the sword or merely for looks. It may also be a form of a 'taunt' to lure players in. Note, that it looks like the defensive position of Hunters, although it is confirmed that the Juggernauts are not transformed from Hunters, as Hunters are immune to the Flood due to lacking a single central nervous system.

    When running low on health, some occurrences have happened where the Juggernaut goes berserk by waving its tentacles around wildly, then striking at the player with more speed.- Halopedia

    though interesting it would be just to hard to kill + there was never any Flood activity reported on Reach so its logical that the flood wont be in the game

    Sry about the long worthless post (just trying to get my point across)
    Whoever wrote that article is just spewing garbage conjecture like it's srs business.
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  4. #674
    Member Bloodraver's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Con View Post
    Whoever wrote that article is just spewing garbage conjecture like it's srs business.
    some of it is, however the most of it is true having watched multiple vids myself so i can safely assure you that one hit equals death on legendary also them landing on you is instant death
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  5. #675

    Re: The Upcoming: Halo Reach

    Um

    The entire article is fucking horseshit

    I took a original, non-modded 07a_highcharity (Gravemind) map, switched the elite shielded ai with the juggernauts (again, Gravemind, switching what AI spawns and what not) and even on legendary, their attacks do minuscule damage. I got 1 shield point deducted when they hit me. Did I forget to mention they hardly hit you at all, they miss most of the time.

    Everything else (their "x-block defense", the enrage mode, and no death animations) are correct through.
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  6. #676
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Bloodraver View Post
    some of it is, however the most of it is true having watched multiple vids myself so i can safely assure you that one hit equals death on legendary also them landing on you is instant death
    you also forget to mention in order to gain access to the juggernaught you have to mod the maps and by that logic they could also edit the damage effects increasing the damage done.
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  7. #677
    I was like Um. Delta4907's Avatar
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    Re: The Upcoming: Halo Reach

    http://www.bungie.net/News/content.a...=HaloReach_X10
    Though Microsoft’s X10 Expo isn’t open to the general public, we’re well aware that you don’t want to go without your own San Francisco treats. To facilitate a sense of camaraderie amongst the community, we thought it would be cool to let you get a look at some of the assets we’re putting on display this afternoon. While we’re not ready to lift the veil on our latest Halo: Reach ViDoc just yet, you should be on the lookout for it very, very soon. What we can show off is the latest and greatest Visual ID (aka the box art), a beautiful piece of concept art from the multiplayer map Powerhouse, and some brand new Halo: Reach screenshots.

    Oh, and the Halo: Reach Xbox LIVE Multiplayer Beta hits on May 3rd, 2010. You can get your own invitation by picking up a copy of Halo 3: ODST. See you on the battlefield.
    Boots in the Mud


    Rain Soaked


    Fair Fight


    Closing In
    Secret Identity

    Even before the very first moment that Halo: Reach was revealed to the public at E3 2009, our Visual Design team has been slugging it out in the trenches, hard at work alongside Marcus and the rest of the Halo: Reach team to craft the key visual imagery that will ultimately be used to capture the spirit of Halo: Reach in one broad, but emotionally charged stroke. Below you’ll find the culmination of their work. What began as a simple, but evocative image of the planet Reach, silhouettes of Noble Team, and Covenant carriers looming overhead, has evolved into something more emblematic of the final product. With fire and lightning bolts in the sky.


    Click to Huge-inate


    Click to Gigantify


    Right Click, Save As Portable
    Powerhouse


    Over Troubled Waters

    “Utility and economy spurred industry amidst these isolated and unforgiving badlands, but like all infrastructure facilities on Reach, this hydroelectric site is under the purview of the UNSC war machine. All threats to the continued, predictable operation of humanity's final line of defense must be met with swift and decisive force.”

    Right about now, those fortunate enough to be inside the walls at X10 should be getting a flythrough of Powerhouse courtesy of Marcus and Brian. Look for reports from the field coming soon.

    You can find all the assets in this article along with the previously deployed Halo: Reach goodies in our official multimedia project page. More on the way. Stay tuned.
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  8. #678
    Gar TVTyrant's Avatar
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    Re: The Upcoming: Halo Reach

    Still not quite buying the look of the AR. Looks too awkward imo.
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  9. #679
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Think of it this way, the display is an attachment, rather than built in.
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  10. #680
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Woah. First of all, good looking rain- yay. Second, that wallpaper is beautiful. I like a lot of what I see in those images. Some stuff, like the background hills in "Closing In", look a little dull, but as before I'll give it the benefit of the doubt since these are still early assets. The assault rifle looks pretty damned recognizable in first person view.
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