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Thread: Halo: Reach Discussion

  1. #711
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    There's one in a maya window at some point about halfway through.
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  2. #712
    Gar TVTyrant's Avatar
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    Re: The Upcoming: Halo Reach

    I like the way there bringing back deleted details, like the sprint and knife. It really seems like they're trying to put a lot of their old ideas that were essentially scrapped back into this one. Loved the DMR, and the pistol with a scope is a classic touch. Assault rifle seems interesting, since it has the 32 capacity but is supposed to spray a little more. And the AR seemed a lot better in appearance once you saw it in motion, firing upon enemies and stuff.
    As far as the COD influence goes, it seems to me to be pretty minor. The only thing I noticed that had really changed was how fast things seemed to be moving in some of the scenes. Like when he tags the turret, it seems alot faster than in the older Halo games. Maybe thats just me though...
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  3. #713
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by MrBig View Post
    There's one in a maya window at some point about halfway through.
    3:03- Engineers! At first I wondered if it was ODST, since that was being developed at the same time, but it's using the new AR. I hope they stay in the game!
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  4. #714

    Re: The Upcoming: Halo Reach

    Well, if you watch at about 6:04, you can see (while carrying the Pistol) that you ONLY have the option to swap for a Plasma Rifle. That means either 1. the PR is no longer dual-wieldable, or 2. there is no dual-wielding at all.
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  5. #715
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Teltaur View Post
    Well, if you watch at about 6:04, you can see (while carrying the Pistol) that you ONLY have the option to swap for a Plasma Rifle. That means either 1. the PR is no longer dual-wieldable, or 2. there is no dual-wielding at all.
    Or that the epic pistol isn't dual-wieldable.
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  6. #716
    For Auir! ODX's Avatar
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    Re: The Upcoming: Halo Reach

    That shotgun grenade throw was pure awesomeness, it looked like they went back to the Halo 1 style of throwing, where it actually looks like he's throwing and not just swiping his hand across the screen vertically.

    <3 Bungie
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  7. #717
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    I actually think I would miss dual wielding
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  8. #718

    Re: The Upcoming: Halo Reach


    Maya for animation

    3ds max for modeling.

    They said in a presentation that they made a animation exporter for maya to do animations. etc etc
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  9. #719
    Senior Member ICEE's Avatar
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    Re: The Upcoming: Halo Reach

    Well im glad to see some new animations going into the game. Though it looks like theyre re-using the halo 3 AR anims. But who cares, that rifle is ugly as hell anyways.
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  10. #720
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Yeah, they've been using Maya since Halo 2 IIRC
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