those are a bit fucking sweet lag, just make the ar bolt release less of a push and more of a flick
Plasma rifle anims are sweeeeet :]. I don't like how he shakes his hand off though, it's like he's trying to swat/flick something off his thumb (maybe if the gun could splat some crap onto his thumb? ;o).
If the AR is supposed to be held by the same guy, i'd slow down the look-around idle animation for the gun, it seems to be way too rushed.
Question time.
Is this something you guys would like to see finished? (There's quite a bit of nasty geometry and re-scaling to fix on the hands, and then it needs to be rigged and animated.) I've already got my Elites set up with the animations they're missing to be player-usable (warthog seats, 2-handed weapons, player melees, etc), I'm just wondering if I should bother going all the way with FP when I release them (like I plan to with the ODSTs as soon as someone skins them).
Last edited by teh lag; February 13th, 2010 at 01:28 PM.
Aye, the two main fingers always gave me problems when it came time to have them wrap around the handle in a way that looked good.
Never really got into Elite FP animating, but I'm pretty interested and once I get my computer back up and running it'd be nice to have a good pair of non-Halo 2 Elite Arms.
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