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Thread: laghing_rabit's help thread

  1. #41
    got dam forumers.... SnaFuBAR's Avatar
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    Re: there needs to be a gmax modeling tut

    It really doesn't matter, so long as you understand you need to extrude and are competent enough to do it. There are also official gmax tutorials. You just have to find them
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  2. #42
    Neanderthal Dwood's Avatar
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    Re: there needs to be a gmax modeling tut

    You can shift/drag in gmax. if not it should be easy enough to set the shortcut, especially for editable poly.
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  3. #43
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: there needs to be a gmax modeling tut

    I tried and I can't shit drag. and downloadable tuts are very much appriciated.
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  4. #44
    dont ask why, ask why not laghing_rabt's Avatar
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    water water error on edge

    gahhh I got an error on edge thing in tool for my water! I thought that the game would ingore overlapping edges for water if it was put as "water!" can I get a run through on adding water so I can figure this out?
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  5. #45
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: cmt sparrow hawk flies wierd, want to fix

    Well I'd like to stay away from going into the model if I can, I don't want to mess up a texture or something.
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  6. #46
    Chris chrisk123999's Avatar
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    Re: water water error on edge

    Make a plane that covers the whole map and put the material as water!$
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  7. #47
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: water water error on edge

    thats exactly what I did
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  8. #48
    The Prophet Brohammed
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    Re: cmt sparrow hawk flies wierd, want to fix

    Quote Originally Posted by laghing_rabt View Post
    Well I'd like to stay away from going into the model if I can, I don't want to mess up a texture or something.
    Just open up the gbxmodel tag, if you don't mess with the shaders nothing will happen. Just go to the markers and find camera, under instances just mess around with the translation and rotation of the first instance.


    That's what it looks like with translation set to 0,0,0 and the default rotation, if you play around with it you should be able to get it how you want.

    Also, would you mind posting the vehicle/physics tag or whatever you modified to change the flight style since it seem like by default the thing seems damn near unflyable, and I (and probably a few other people) don't know much about vehicle physics.
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  9. #49
    Chris chrisk123999's Avatar
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    Re: there needs to be a gmax modeling tut

    Quote Originally Posted by laghing_rabt View Post
    I tried and I can't shit drag. and downloadable tuts are very much appriciated.
    Does your arrows have the move things? Try pressing X once then shift + drag.
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  10. #50
    Glorious Beacon of Light Disaster's Avatar
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    Re: there needs to be a gmax modeling tut

    I'm pretty sure you have to set your hotkeys.
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