Page 47 of 415 FirstFirst ... 37 45 46 47 48 49 57 97 147 ... LastLast
Results 461 to 470 of 4142

Thread: Youtube 2 Thread now hidded from robots

  1. #461

    Re: New Youtube thread!

    Hehe... And people don't believe me when I tell them a lot of the car commercials now-a-days are mostly CGI lol... It took me a few seconds to realize that was CGI as well, and it's pretty damn good!

  2. #462
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: New Youtube thread!

    Quote Originally Posted by ultama121 View Post
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    amazing
    I can't stop watching this.

    click

    *SPLAT*



    click

    *SPLAT*



    click

    *SPLAT*


  3. #463
    ∑(〇Д◎ノ)ノ
    Join Date
    Feb 2008
    Location
    :tinfoil:
    Posts
    2,685

    Re: New Youtube thread!

    Needs a gif or something. :3

  4. #464
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: New Youtube thread!

    NEED A DISPENSER HERE
    Carlton never fails to make fucking amazing ads.

    I seriously want to fucking try this now.

  5. #465
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: New Youtube thread!

    Oh that is awesome

  6. #466
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: New Youtube thread!

    That was a lot cooler than I thought it would be haha. :P

  7. #467
    Junior Member
    Join Date
    Feb 2010
    Posts
    1

    Re: New Youtube thread!

    Quote Originally Posted by Moses View Post
    cause that's the whole point. Guns weren't even coded to work for oblivion. My whole point in the gun side of the project is to make working guns that the player and ai can use. I doubt I'd be able to finish a story for the mod myself but my intent was more along the lines of making near lagless gameplay changes that could be enjoyed, studied and learned from by oblivion modders, and possibly even work with oblivion online(another mod which does what it'd name says). I'm very well aware that fallout 3 would be much more suitable, but the fact that guns are already a part of it's engine code just didn't interest me. Most of the mod is coding so I wanted a challenge. Don't worry, I made a special few items that you can add to any enemy you want to work as a energy shield, overshield, active camo, or any combination of the 3. This was for covenant enemies but if i don't get around to that then anyone who picks up after me will already have a lot of work done for them. The guns are balanced though they might not seem like it. There's too much to explain as to why but I will say that they are more balanced by "realistic" standards such as firing underwater causing a lot of damage to the gun and energy swords dissipating really fast underwater while active, ammo being separated into individual clips rather than just a big pool you dip your clip into and reload it, and damage being calculated and affected by things such as you or the target being underwater.

    Also, about it taking a while to be released. I can let you beta test since I don't know many people who play Oblivion and have a comp that's good enough to play at atleast decent settings AND record. Even then, just having someone else try it out alongside me would be enough because I have not had a single other person try it out except for arby. And It kept crashing on him since the textures were linked to the wrong folders :P




    While this may be slightly true(I really cant remember) most of the work I've done in the past half year. The HUD was made not even 2 weeks ago and the guns themselves entirely are probably 3 or 4 months old.
    Hi, it seems your cool project was met with few enthusiasm in the official Oblivion forum . One of them even frowned upon you for doing this...

  8. #468

    Re: New Youtube thread!

    Quote Originally Posted by RobinHood View Post
    Hi, it seems your cool project was met with few enthusiasm in the official Oblivion forum . One of them even frowned upon you for doing this...
    Well I guess I'll need some people to help me remake the guns and armors if I'm going to release them. I can model, unwrap, and rig extremely well so all I'd really need is a texturer. I can do some texturing by myself though. Think I'll get to work on changing models right after I fix a few things such as the recoil formula.

    Also, it seems only one person really didn't like it aside from the person issuing the complaint about ripped models. I was thinking about not using them in the long run anyway. Wanted to not have to worry about them early on though.
    Last edited by Moses; February 13th, 2010 at 05:54 PM.

  9. #469
    Member Bloodraver's Avatar
    Join Date
    Dec 2009
    Location
    KY
    Posts
    52

    Re: New Youtube thread!

    I found this while moving through youtube it made me laugh a little


  10. #470
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: New Youtube thread!

    Quote Originally Posted by RobinHood View Post
    Hi, it seems your cool project was met with few enthusiasm in the official Oblivion forum . One of them even frowned upon you for doing this...

    Did you come to our forum just to rag on him or prove a point? Troll what.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •