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Thread: Open Sauce and first person animations

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  1. #7

    Re: Open Sauce and first person animations

    It's exactly like third person animation permutations. Name your source files with the '%number' naming convention, and compile. For instance, melee permutations are named 'first-person melee%0.jmm', 'first-person melee%1.jmm' etc... tool will compile them appropriately, and fill in the 'next animation' field, which is what this open sauce modification requires.
    Last edited by Choking Victim; February 22nd, 2010 at 07:23 PM.
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