Quote Originally Posted by t3h m00kz View Post
Sup,

I'm working on a biped animation using a basic bone setup, not the biped system. It's a death animation, and I want ragdoll to occur at a specific point during the animation. Not in-game, but rather rendered in Max.

Can anybody point me in the direction of some decent tutorials for this kinda stuff?
I'd teach you myself but I'm leaving for a trip soon. Go into max script and load the script for ragdolls that comes with 3ds max 8. Then go into that motion tool set and play around. It's pretty easy to do.