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  1. #11
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by chrisk123999 View Post
    I think there is a checkbox somewhere in the shader tag or the scenery tag that fixes the fog problem.

    Hmm- there must be, because the trees are scenery, and they don't have that issue. If you add other custom scenery down in the real fog, it does turn white. Interesting.

    Edit:

    Just hosted an hour-long playtest with Klange, ShadowSpartan, Reaper, myself, and a local friend. We started with two FFA slayer games, which went pretty darn well. The banshees are what they always are, but were significantly less whoreable this time due to increased banshee user damage, the base turrets, and a wider selection of rocket launchers and other weapons. Could still be balanced a little, but a lot better than last time. Then we played a 2v2 game of CTF, which should have been obscenely retarded on a map this large, but actually played quite well. It reminded me a lot of the H3 action sack gametype "Shotty CTF" due to the H1 rule of "must have flag at base to score". There was a lot of hiding with the flag while the other teammate went to try to get our own flag back. There was even one memorable instance where Adam was hiding in our base with the flag, and Reaper tossed grenades down the well and killed him. That was how I had planned that feature years ago, but to have it work before my eyes was hilarious and rewarding.

    List of tester suggestions and changes:
    -Use the CMT spartan laser to balance the banshees. I'm thinking replace the sniper in the control room with the Splaser. This would make that room a lot more important, and it would help control the banshee whoring.

    -Make the base turrets movable, like the SP versions, so they can be knocked off the platforms.

    -Make labels or logos so players know which teleporter goes where. This only really matters for the two teleporters near the front of the bases- they're symmeterical, so depending on which base you're in you go to different places on the right or the left. Got really confusing in this playtest for me at least, and I made the dang thing.

    -Fix the bizarre flag-vehicle glitch. For some reason, if you have the flag, and you get in a vehicle, instead of disappearing so you can fire a weapon, etc. it sticks out of your body at odd angles, and if you so much as tap the trigger, you drop it. ShadowSpartan became quite frustrated with this one, and I agree it's really weird. Anyone know why this might be happening?

    Overall, I'm extremely happy with how this test went, and I can now move on to fixing little things- the large play area has been broadly finished. That being said, stuff will definitely change- more cover, better terrain, etc.
    Last edited by Siliconmaster; February 28th, 2010 at 01:03 AM.

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