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Thread: Halo: Reach Discussion

  1. #851
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Pyong, I guess. But what I took away from his post was that he hopes it wasn't just a matter of time before Reach looked like MW2 with camo weapons, not shitty mods.
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  2. #852
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    See, the post was fucking ambiguous. Without explanation people are just going to assume what you're trying to say or imply. This can go in so many directions so there is no "obviously" except for yourself.

    Now drop the crap about modding or if a devkit is a toaster box or not and go back to talking about Reach.
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  3. #853
    io[Terry] Terry's Avatar
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    Re: The Upcoming: Halo Reach

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    Even I have to admit that this is crazy impressive :/

    Atleast, graphics and animation wise it is.

    It also looks A LOT faster paced.
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  4. #854
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Upcoming: Halo Reach

    Pistol with scope

    Very impressive looks a lot better in motion than the screenshots. Invasion and headhunter looks interesting. Wonder what they mean by "active roster"?

    Saw a few of the "perks" in there with a few new ones:

    -cloaking (symbol's triangle with an eye in the centre)
    -sprinting (diamond with a lighting bolt centred)
    - some kind of ant-splatter thing (at 00:26 a ghost rams into a player and a shield pops up that sends the ghost flying over) (shield with a padlock symbol)
    - rolling/dodging (could be a perk or available to all?)
    - jetpack (jetpack silhouette with aero emblem)
    - One more symbol seen - the eye from the cloaking symbol not bordered, could be an anti-cloak scope or similar device...
    Last edited by Darqeness; March 3rd, 2010 at 05:03 AM.
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  5. #855
    show up throw up Ganon's Avatar
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    Re: The Upcoming: Halo Reach

    First to say that looks awful
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  6. #856
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    im gonna say i like the idea of a one time use anti-splatter perk

    my main gripe was in halo 3 the warthog's chaingun was more like a rifle,even at long distances, the cone of fire was way too tight
    I hope for REACH they go back to a halo 2 cone of fire for the hog's chain gun
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  7. #857
    Senior Member =sw=warlord's Avatar
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    Last edited by =sw=warlord; March 3rd, 2010 at 08:12 AM.
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  8. #858
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach



    FUCKING JETPACKS
    Last edited by FRain; March 3rd, 2010 at 08:39 AM.
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  9. #859
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    Re: The Upcoming: Halo Reach

    So I've made a list of things I saw:

    A little blip next to your radar tells you where you are in the map (Atrium, C.I.C, C.I.C Hallway, In the air)
    Rolling/Somersaulting of some kind
    Several Assassination animations
    FUCKING JETPACKS
    Weapon Loadouts
    Headhunter Game mode - I'm guessing you shoot them in the head and collect their skulls, and then when they shoot you you lose all your skulls.
    Invasion - Not too sure what this is
    Spartans vs Elites SHIT YES SON.
    N00b T00b
    New Heavy Covenant rifle (not the needle rifle)
    Return of Sheila (the tank), Warthogs, and purple ships (ghosts), Also, I think I saw a mongoose
    Generator gametype (See Generator Destroyed while using the rocket launcher)
    Looks like they have very low AA or had to drop it
    Looks smoother than 30fps, so hopefully it's not locked to 30 anymore
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  10. #860
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    Oh God, why jetpacks...
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