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Thread: Halo: Reach Discussion

  1. #861
    Entity Zero PlasbianX's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by thehoodedsmack View Post
    Oh God, why jetpacks...
    It looks like fucking tribes now!!!




    Rageeeee
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  2. #862

    Re: The Upcoming: Halo Reach

    Yea, how dare them. Adding new things to halo, blasphemy.
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  3. #863
    chilango Con's Avatar
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    Re: The Upcoming: Halo Reach

    That covie heavy weapon looks like it shoots stickies.

    e: FRain, there was never any AA to begin with. That teaser was a frame dump.
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  4. #864
    Taiko Drums = Win
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    Re: The Upcoming: Halo Reach

    I'm not talking about the frame dump, in several pre-alpha shots (the ones with the orange HUD) had a very low amount of AA. In those shots, stuff like tree branches in the distance had reduced jaggies, but in these recent shots there are more jaggies.
    Quote Originally Posted by Choking Victim View Post
    Yea, how dare them. Adding new things to halo, blasphemy.
    Yes! I mean, halo was already bad without those new add ons and we were complaining but fuck that, it's now worse for having those features even though we were complaining. It makes perfect sense, right?

    I mean now with jetpacks they're copying this game!


    RIGHT?
    Last edited by FRain; March 3rd, 2010 at 10:00 AM.
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  5. #865
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    Im guessing the jetpack is what was mentioned about needing it's own instructions.
    that heavy weapon looks pretty bad ass with homing plasma bolts.
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  6. #866
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    That addition of map location names by the radar I think is a godsend. Now there'll be a set naming convention so people are able to communicate field reports a lot more fluently


    The jetpack thing...is different. I'll wait until the beta to voice any opinions.


    Active Roster may be some kind of game balancing thing. Where you'll have say half of the players actually battling, then the other half on stand by waiting to take a fallen player's place or to play the next round. I guess it's Hockey for Halo. H4H!


    Invasion looks to be a faced paced game type where one team may be given a shit load of vehicles and weapons while the others hold a position against those armaments of the apposing team.


    Basically, they've taken some pretty abstract game types and further defined them into new branches without making them too map specific (like making some game type that really only works on say Valhalla but no where else). Headhunter has been in the works (as far as game code wise) since at least Halo 2. I think invasion was also in development during Halo 3.
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  7. #867
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    Invasion looks like Firefight, without skulls. And I'm kinda hoping it is. Otherwise it just sounds like another version of Territories.
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  8. #868
    Hey there! Llama Juice's Avatar
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    Re: The Upcoming: Halo Reach

    The jetpack thing looks rather awesome tbh. I'm excited to see how it all comes together.
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  9. #869
    Could've Moved Mountains
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    Re: The Upcoming: Halo Reach

    Really liking what I'm seeing so far.

    Lots of new stuff and it actually makes some sense this time
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  10. #870
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by thehoodedsmack View Post
    Invasion looks like Firefight, without skulls.

    Km, when you get reach we need to play this, this time you can't blame the black eye skull like you did in ODST.
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