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Thread: Halo: Reach Discussion

  1. #921
    Senior Member Hunter's Avatar
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    Re: The Upcoming: Halo Reach

    I can see people hitting a ramp in a Warthog to try and splatter someone hovering with the jetpack. :P

    Or is that just me?
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  2. #922
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Hunter View Post
    I can see people hitting a ramp in a Warthog to try and splatter someone hovering with the jetpack. :P

    Or is that just me?
    I'd hit that.
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  3. #923
    Senior Member Hunter's Avatar
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    Re: The Upcoming: Halo Reach

    I will hit you up when the Beta is out then :P Make it our goal to splat someone in mid air :P
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  4. #924
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Probably going to be an achievement.
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  5. #925

    Re: The Upcoming: Halo Reach

    Heh, not bad. I was complaining before about Bungie being unoriginal by doing this IP to death, but I have to say, it looks like they're adding a lot to the multiplayer to make this game unique (and why shouldn't they, they did it on every previous Halo game). Still, I'll withhold judgement until I actually play.

    Continue to pleasantly surprise me, Bungie, just don't let me down on the campaign.
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  6. #926
    A V A L O N TeeKup's Avatar
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    Re: The Upcoming: Halo Reach

    I just re-bought ODST. See you guys in the beta.
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  7. #927
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Heathen View Post
    yeesh, that is a hell of an oversight bungie.
    It's the beta. It'll get fixed.
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  8. #928
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    What do you guys think of cooldowns in general? I mostly just tolerate them. I understand their role in allowing instant, tactical access to an ability and then restricting that ability to prevent abuse, but it strikes me as being too contrived. You hit a button and then that button does nothing for X amount of seconds, where X increases proportionally to the usefulness of the ability. If you come upon a situation that you wuld need that ability before the cooldown is up, you'll naturally tend to just start tapping the button, muttering, "c'mon-c'mon-c'mon" and trying to will time to speed up, so you can use that ability again, in the nick of time. I just don't think that is a behavioral pattern that should be associated with playing a fun game.

    I understand why they use it and I'm not saying I have a better solution, it's just that in my Bungie-worship days, if you had told me a future Halo game was going to have cooldowns, I'd have said, "No way, "Bungie will come up with a better idea that makes the very notion of cooldowns obselete." It's disappointing to see that my faith wouldn't have been rewarded.
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  9. #929
    Splendid! ExAm's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by thehoodedsmack View Post
    I don't like the idea of inescapable assassinations. All I can imagine is that it's going to cause glitchy animations if you get killed mid-way through, akin to being killed as you're climbing over something in MW2.
    Assassinations have always been inescapable, one-hit kills. If someone hits you in the back, you're dead. That's it. At least now you have to take some risks to perform a one-hit kill.
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  10. #930
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    ^true.

    Hadn't thought of it that way for some reason.
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