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Thread: Quick-Crit 2010

  1. #341
    am I an oldfag yet? Heathen's Avatar
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    Re: Quick-Crit 2010

    there's a reason for that

  2. #342
    Looking for a concept gig Chainsy's Avatar
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    Re: Quick-Crit 2010

    Low blow, heathen, low blow.

    But unfortunately it is not entirely unfounded.

  3. #343
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    That wasn't really a low blow. He could do a lot worse

  4. #344
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    Re: Quick-Crit 2010






  5. #345
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    Re: Quick-Crit 2010

    the telephone pole type thing just looks like a bunch of turbo smoothed cyclinders stuck together.

    otherwise just keep adding more detail to the thing, it looks ok as of now, but good be better. keep at it!

  6. #346
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    It sucks sel... Jk. Looks pretty dang good compared to your past work. Good job

  7. #347

    Re: Quick-Crit 2010

    needs more shit for the normal map. think wires, pipes, vents, any sort of details like that. It's just too boring for me right now.

  8. #348
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    You should also add some more decks, it can really make this ship great to look at

    here is a nice image you can use that shows all those decks, and some more arsenal.

    http://static.panoramio.com/photos/original/1491183.jpg
    http://f-15.us/d/31-2/SHIP_Battleshi..._Firing_lg.jpg

  9. #349
    ._. Spartan094's Avatar
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    Re: Quick-Crit 2010

    My grandpa passed by me while I was sitting and looking at this thread, he served in the US Navy, he said the ship looks ok right now but it needs a ton more details and more guns.

    Also
    http://www.xfire.com/video/23d951/
    Pre-Halo from h3. Before you say, "LOLOLOL BITMAP CHANGE HURR". I had to import the gbx_model and fix the uvws and assemble the regions. I will be adding more but this is just for now. The whole sky will be getting a change but this is it for now.

  10. #350
    Banned
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    Re: Quick-Crit 2010

    Did it before you


    My GBX Importer was screwed up, so I didn't get a chance to import it.

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