Use 3ds max's flatten mapping, it helps a bunch.
Use 3ds max's flatten mapping, it helps a bunch.
Lets start with the basics of just getting it look to like a human:
Memorize this.
cool,
I've had Atlas of Human Anatomy for the artist for a few months now.
I want to know what sucks, not a vague reference image.
I did the chest area a tad large to add that superheroish feel. Should I avoid that?
Like seriously, hit me hard here. Like a dirty school girl in one of those little skirts that just barely cover up the ass.
Last edited by t3h m00kz; March 14th, 2010 at 07:56 PM.
Ok, your anatomy is horrendous.
I gave you a vague image chart because basically everything is out of proportion.
It doesn't evne look like you took the time to make each side even a tiny bit symmetrical. Placement of muscles on the arm and on the stomach are incorrect, the crotch area is huge, the thighs are way too large and wrongly shaped. The armor makes no sense or even seems to care about how the human body bends, overall there is a huge list and I would suggest just sketching pictures of body parts to make them look right.
Also he has a woman's hour glass figure.
Also he has no neck.
Also his facial features are huge on his face and the head is too small and squashed.
Cool.
Well, I'll work on that shit and maybe I'll post some more. Oh, and his neck is just concealed by the armor outline, it's hard to see, look for the trapezious ;P
Though, if you couldn't tell, that tells me something about my art eh?
other things to keep in mind, Arm is the length of 3 heads from shoulder to finger tip (typically) Bodies vary from 7 to 8 heads in height. His hips do seem a bit narrow, but in the male figure, the hips will never exceed the width of the rib cage, only in woman will that happen. In the sketch your character had a very defined and strong upper body, the painted one looks scrawny as fuck. Finally, no drawing fists! That's the easy way out. Challenge your self and force yourself to learn to draw fingers properly.
Yeah, hands have always been a bitch, I always do fists whenever I get the chance, I should cut it out ;P I've been doing body sketches lately, action poses and stuff, trying to improve my porportions. Picked up "How to Draw Comics the Marvel Way" which mentions blowing up porportions a bit further than usual to get a more exaggerated, specific look, which is probably why my shit looks so fucked (That and the fact that I used a mouse in Gimp ;P). I've heard learning realistic proportions first is the way to go, and that'll give a lot more room to stylize.
I'm wanting to eventually adapt a sort of "Marvel" style eventually, with very powerful, interesting looking characters, but with the ability to add a bit of a high level of detail. Realistic proportions and characters has always been somewhat boring to me, characters and art with high levels of action appeal to me much more. My inspiration is Paul Steed, John Buscema and Craig Mullens.
High hopes, especially for where I am now.
So, like... as far as drawings and paintings and shit goes, anyone know any good places to start?
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