typing 100 is easier, imo
As for the bad point error, I'd say it doesn't mean you're over limit. I've had it before and often it's because the single object is too big. It occured when I was making a script room under the map and no matter what I did, as long as the box remained ''four polies'' it found a way to give this or simply to not render. If you want a reference size wize, you can import say the Hugeass BSP and match your map to it. If you still get this error, then you know it's not size.
In this case i'd suggest you tessalate your box a bit and most important, that you don't try making Hugeass 3 or any Huge box map with two bases facing, nukes and a shitload of scenery.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks