I have no clue how to make the colour change thing in the multipurpose. All the tutorials I found on multipurpose maps didnt include this.
So, how do I make the colour change properly? I know its something to do with the alpha.
Alpha channel in the multi is the CC map, despite what Guerilla's explanation would have you believe. You then set the shader_model to use a given color change channel (A B C or D), then set that channel in the biped/weapon/vehicle/whatever tag (under functions). Multiplayer colors are fixed at the 'C' channel.
You have open your image up in photoshop once that is done find where you want the light to be. then use the tools in photoshop to select where you want the light to be. click on channels and on the bottom you will see a square with a circle in the middle click that and boom theres your alpha channel. Save as a tiff run tool bitmaps, open gurilla change the bit map to explicit alpha run tool bitmaps again and your done.
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