Yeah, I think we can just leave real world physics debating out of a game where time and space ('sup Shield Worlds) can be manipulated.
Next topic about Reach!
Wrong. Normally I don't reply to posts like this but your ineptitude in the fields of physics and chemistry is literally pissing me off.
Gravity does not hold molecules of a substance together, intermolecular forces do (ie: LD forces, dipole forces). Molecules are composed of atoms, which are composed of a nucleus and electrons. The electrons are in orbit around the nucleus (or, if you want to use the quantum model, they are in probability clouds around the nucleus; it makes no difference). As such, there will be instances where an atom of a molecule is configured such that one end of the atom is more negatively charged than the other end of the atom, due to the probable positions of the electrons at that point in time. Conversely, the other end of the atom is therefore slightly more positively charged (referred to a dipole). If an atom in an adjacent molecule undergoes the same phenomenon, and is aligned such that the negative end of the atom is facing the positive end of the atom in the adjacent molecule (i wont go into the quantum details), then--well, im pretty sure even you are smart enough to know that opposite charges experience an attractive force. This is an LD (london dispersion) force, which happens to be the weakest kind of intermolecular force.
A dipole-dipole force is somewhat similar in concept. For example, water is a polar molecule (hopefully you know that), as an oxygen atom has a higher electronegativity than a hydrogen atom. I wont go into the details, you can look it up yourself. At any rate, this causes the oxygen portion of the molecule to have a more negative charge than the hydrogen ends. You can guess what happens next. Im not going to waste time explaining
got dam
Last edited by CtrlAltDestroy; March 18th, 2010 at 07:08 PM.
Hmm, thanks for the interesting read CAD, i appologise that you literaly got angry, i guess im going to have to scratch up on my physics at some point, I was under the understanding it was Gravity that held it together, after a documentary i had watched several years back in which there was a point where a astronaught had found a phenomenon involving particles after shaking a snow globe.
I am a big enough man to admit when i am wrong, and so i appologise.
Look at these people looking up chemistry topics on Wikipedia and then spouting it out like they know what they are talking about, ignoring the fact that their points are completely irrelevant to what Bungie showed us in that .gif animation and will still be completely irrelevant even when applied to other affects! Korn, what I'm saying is that it looks worse than water they've had in the past. A flat bunch of tris bobbing around does not look as much like water as a cubemap with some well-designed effects. Yes, I am well aware of the computations required, and I'm not saying that I must have RTR in the water. What I'm saying is that they parade this overhauled engine like it's something genuinely impressive, and what they've demoed is less impressive than what a six year old engine can do, in it's original release state no less.
And technically, you could have been able to hide under water with previous effects. Just have a system that checks if part of your avatar is visible over the substance, and if not, then you are invisible to the AI...similar to Assassins Creed's "blending." Again, this bobbing mass of tris is irrelevant.
@sdavis117: I agree. It feels like this is becoming Unreal Tournament: Halo Edition as opposed to another installment in the series. I dunno about you guys, but I hardly play multiplayer and I buy the game for its campaign and story. Unless it has a bang-up single-player, I'm going to be sorely disappointed, again.
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