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Thread: Halo: Reach Discussion

  1. #1071
    Kid in the Hall Kornman00's Avatar
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    Re: The Upcoming: Halo Reach

    Yeah, I think we can just leave real world physics debating out of a game where time and space ('sup Shield Worlds) can be manipulated.

    Next topic about Reach!
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  2. #1072

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by =sw=warlord View Post
    Liquid is only defined by the viscosity of the substance, which in it self is defined by how dense the substance is from the gravity holding it like that, like for instance water in air boils to steam at 100C but if you had something compressing the water to a certain point it could be kept as a liquid instead of it being a gas.
    Wrong. Normally I don't reply to posts like this but your ineptitude in the fields of physics and chemistry is literally pissing me off.

    Gravity does not hold molecules of a substance together, intermolecular forces do (ie: LD forces, dipole forces). Molecules are composed of atoms, which are composed of a nucleus and electrons. The electrons are in orbit around the nucleus (or, if you want to use the quantum model, they are in probability clouds around the nucleus; it makes no difference). As such, there will be instances where an atom of a molecule is configured such that one end of the atom is more negatively charged than the other end of the atom, due to the probable positions of the electrons at that point in time. Conversely, the other end of the atom is therefore slightly more positively charged (referred to a dipole). If an atom in an adjacent molecule undergoes the same phenomenon, and is aligned such that the negative end of the atom is facing the positive end of the atom in the adjacent molecule (i wont go into the quantum details), then--well, im pretty sure even you are smart enough to know that opposite charges experience an attractive force. This is an LD (london dispersion) force, which happens to be the weakest kind of intermolecular force.

    A dipole-dipole force is somewhat similar in concept. For example, water is a polar molecule (hopefully you know that), as an oxygen atom has a higher electronegativity than a hydrogen atom. I wont go into the details, you can look it up yourself. At any rate, this causes the oxygen portion of the molecule to have a more negative charge than the hydrogen ends. You can guess what happens next. Im not going to waste time explaining






    got dam
    Last edited by CtrlAltDestroy; March 18th, 2010 at 07:08 PM.
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  3. #1073
    Senior Member =sw=warlord's Avatar
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    Re: The Upcoming: Halo Reach

    Hmm, thanks for the interesting read CAD, i appologise that you literaly got angry, i guess im going to have to scratch up on my physics at some point, I was under the understanding it was Gravity that held it together, after a documentary i had watched several years back in which there was a point where a astronaught had found a phenomenon involving particles after shaking a snow globe.
    I am a big enough man to admit when i am wrong, and so i appologise.
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  4. #1074
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: The Upcoming: Halo Reach

    Gravity keeps it all in one place. Liquids in pressurized zero-g environments (spacecraft...) sticks together like little bubbles iirc.
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  5. #1075
    A V A L O N TeeKup's Avatar
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    Re: The Upcoming: Halo Reach

    I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
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  6. #1076
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by TeeKup View Post
    I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
    Well, who doesn't get mad over such game defining issues?
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  7. #1077
    Movie Maker Siliconmaster's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by TeeKup View Post
    I've been apart of this community for a long time so you'd think I wouldn't be surprised that a group of people would get angry over water. Holy shit guys.
    I think I have to second this. I've seen some pretty ridiculous arguments in this community, but this one may take the cake.
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  8. #1078
    SDavis Juice sdavis117's Avatar
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    Re: The Upcoming: Halo Reach

    Once the effects of gravity on water got involved in this, it just went downhill.

    On a better topic, am I the only one who thinks the Halo Reach multiplayer just looks like too much stuff is in it?
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  9. #1079
    Foot Dragger ejburke's Avatar
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    Re: The Upcoming: Halo Reach

    This thread is making me have to pee.
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  10. #1080
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Look at these people looking up chemistry topics on Wikipedia and then spouting it out like they know what they are talking about, ignoring the fact that their points are completely irrelevant to what Bungie showed us in that .gif animation and will still be completely irrelevant even when applied to other affects! Korn, what I'm saying is that it looks worse than water they've had in the past. A flat bunch of tris bobbing around does not look as much like water as a cubemap with some well-designed effects. Yes, I am well aware of the computations required, and I'm not saying that I must have RTR in the water. What I'm saying is that they parade this overhauled engine like it's something genuinely impressive, and what they've demoed is less impressive than what a six year old engine can do, in it's original release state no less.

    And technically, you could have been able to hide under water with previous effects. Just have a system that checks if part of your avatar is visible over the substance, and if not, then you are invisible to the AI...similar to Assassins Creed's "blending." Again, this bobbing mass of tris is irrelevant.

    @sdavis117: I agree. It feels like this is becoming Unreal Tournament: Halo Edition as opposed to another installment in the series. I dunno about you guys, but I hardly play multiplayer and I buy the game for its campaign and story. Unless it has a bang-up single-player, I'm going to be sorely disappointed, again.
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