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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #341
    Senior Member Rambo's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    OK. Shadow helped me out. Now I need some help from FireScythe.

    Fire, can you contact me on Xfire or AIM? I'll send you a PM with my contact information.
    Last edited by Rambo; February 15th, 2010 at 03:11 PM.

  2. #342
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I don't know if you're aware of this Korn but Open Sauce doesn't let people modify globals that are in the maps.

  3. #343
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    1) And you tried this also in a stock engine setting?
    2) And you tried this in a stock OS SDK build?
    3) And you verified your spelling?
    4) Define "doesn't let"

  4. #344
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    NVM for some reason its gone now, it must have been a problem with my scripts.

  5. #345
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    OpenSauce Vidoc Demo

    Kornner Studios brings you Vidocs! The future of OpenSauce documentation

  6. #346
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I've start work on the first official Vidoc this weekend (albeit, not to read as if it will also be done this weekend). While it won't give any one specific focus to a subject it'll give (or should at least) people the right mindsets when thinking OpenSauce.

  7. #347
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    A ViDoc? Wow, I'll be impressed when this is done. Is it mainly just basics of opensauce into the CE game, or is it also some advanced stuff that takes more practice in the codings of OpenSauce? (codings is used as an analogy)

  8. #348
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I'm sure one or two will be made to give light some more advance topics. However, before I even go there I want to make sure people are in the right mind set about OpenSauce

  9. #349
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    After reviewing the draft material for the first Vidoc earlier I realized that I'd probably be better of breaking it up into a power-point and perhaps a short video recording to accompany it. While a Vidoc doesn't really have to be a video, it's the format everyone is use to. Should answer some of the basics for modders who take the time and review it.

  10. #350
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    What specific content are you going over so I may be able to give a suggestion?

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