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Thread: Halo: Reach Discussion

  1. #1191
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    If I had to guess (and I do), I'd hazard that the "loadouts" aren't going to have a big variety when it comes to weapons. If they're smart, they'll limit it to choices between the assault rifle, the marksman's rifle, and other fairly balanced, but when combined wisely, gameplay-changing choices. If all goes well, the heavy hitters and power weapons will still be scattered about, like in the previous games, requiring the fast-paced, jack-of-all-trades gameplay we've come to love.
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  2. #1192
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    Re: The Upcoming: Halo Reach

    Load Outs. At the beginning of each match or round, and again every time you wait out your respawn window, you are given the option of choosing a Load Out.

    Load Outs are not player created or defined, but rather playlist and/or game type specific. Essentially, they allow you to choose your Armor Ability, your starting primary and secondary weapons, and your grenade cache on the fly.

    For some playlists, that might mean every Load Out features the same weapon sets with only the Armor Abilities to distinguish them. For others, it might mean that as the game goes on, you’ll have access to more and more choices based on a number of factors we can fiddle with.

    That's just one example to the right. Many gametypes will feature more uniformity in the initial selection.

    What it doesn’t mean is that you will be creating your own custom Load Out to bring into Matchmaking. You’ll be choosing from our prefabricated offerings, based on what’s best suited for each gametype.

    Don’t worry about power weapons being available right from the start, either. In most cases, you’ll still be finding those distributed via a number of methods throughout the battlefield, though if circumstance warrants it, we certainly can start you with, say, the Rocket Launcher.

    And, of course, you can still loot the corpses of your fallen foes and you’ll still find sweet stashes of weapons strewn carelessly about the map for you to find and acquire.






    SO:

    LOAD OUTS ARE NOT THE SAME FOR EVERY SINGLE MAP.
    THERE ARE NO MAJOR POWER WEAPONS ON LOADOUTS.
    LOAD OUTS ARE UNCUSTOMIZABLE.

    Now, how many of you were BITCHING and WHINING and COMPLAINING about how much you wanted a class based shooter in the "Halo Reach, classed based shooter?" But now they give it to you and you're whining again. Jesus you guys are really hard to please.

    You guys really need to learn how to SHUT YOUR MOUTH until you know more about the subject at hand. You are acting how typically this forum acts: the cool people's opinions are the only ones that matters, and every one else sucks. This is why I was going to leave.

    PERSONALLY: (note how i used the word personally alot of you forget about it) Loadouts seem like a way to add variety to the game, I'm sorry, but H3 just turned into a BR spam fest.
    Last edited by FRain; April 3rd, 2010 at 08:06 AM.
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  3. #1193
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    They're gonna let you spawn with a Shotgun? I'll tell you right now, that's gonna get complaints.
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  4. #1194
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by thehoodedsmack View Post
    They're gonna let you spawn with a Shotgun? I'll tell you right now, that's gonna get complaints.
    No its not, they turned down the shotgun a bit and because of shield popping it requires more to kill someone. At least, thats what the update I read claimed.

    I'm looking forward to this, you are all a bunch of insufferable twats and complain about the sky not being the proper shade of blue. Give it a chance, if then you don't like it, complain, but not before you've even seen a proper video for it being demonstrated, especially when you don't have all the facts. You are all so pathetic.
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  5. #1195
    Senior Member thehoodedsmack's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Atty View Post
    No its not, they turned down the shotgun a bit and because of shield popping it requires more to kill someone. At least, thats what the update I read claimed.
    I read that too, but I don't think I fully understand how it works. From the article:

    Quote Originally Posted by Article
    MERRILL:One of the biggest changes is how the shield barrier and transition state is being handled. Previously you could get a headshot through shields – if your opponent had 10 points of shields and you did 15 points of damage, the remaining 5 points would bleed over to the head. That is no longer the case in Reach.

    HAMRICK: If the shields haven’t popped, you won’t be getting headshots or melee kills. You’ll have to pop the shields first; it reads a lot better, certainly as we juggle the health and shield differences in Elites and Spartans in multiplayer. This is true for all weapons except the sniper rifle.
    I assume that weapons like the energy sword, or rocket launcher wouldn't follow this design, would they? That would mean it would take at least two shots from the rocket launcher to kill one person. Unless of course I'm understanding the system wrong. It sounds like they're trying to do away with one-hit kills, but that's really been the point of some weapons.

    Edit: I just read another article from Bungie's website:

    Quote Originally Posted by Bungie Article
    Rockets will be a one hit kill at close range, as will the Shotgun...
    So now I'm still questioning the shotgun choice. I'm not saying I hate it, or that I even dislike it, but there's gonna be a fuss made.
    Last edited by thehoodedsmack; April 2nd, 2010 at 11:06 PM.
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  6. #1196
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    Re: The Upcoming: Halo Reach

    Yeah, it was also mentioned in that update that stuff like the rocket launcher, sword, don't follow this rule.
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  7. #1197

    Re: The Upcoming: Halo Reach

    You people whining about a game you haven't even played yet amuses me. Trust me when I say they'll listen to the feedback they get after the public beta.

    If it's anything like the other Halos, it's safe to say there's going to be different playlists, so if you don't like something, you won't have to play it. Like, honestly, how many of you play MLG on Halo 3 when things like big team and social slayer are available?
    Last edited by t3h m00kz; April 2nd, 2010 at 11:09 PM.
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  8. #1198
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by FRain View Post
    Now, how many of you were BITCHING and WHINING and COMPLAINING about how much you wanted a class based shooter in the "Halo Reach, classed based shooter?" But now they give it to you and you're whining again. Jesus you guys are really hard to please.

    You guys really need to learn how to SHUT YOUR MOUTH until you know more about the subject at hand. You are acting how typically this forum acts: the cool people's opinions are the only ones that matters, and every one else sucks. This is why I was going to leave.
    Was it really necessary to quote all of that from the Update? I'll answer that for you, no it was not. I don't know who you are talking to about people wanting a class based shooter, but I for one have never said that is what I wanted Halo to turn into. Read my response to Atty's post, that should tie in nicely to your "until you know more about the subject at hand".

    Quote Originally Posted by Atty View Post
    I'm looking forward to this, you are all a bunch of insufferable twats and complain about the sky not being the proper shade of blue. Give it a chance, if then you don't like it, complain, but not before you've even seen a proper video for it being demonstrated, especially when you don't have all the facts. You are all so pathetic.
    I find it funny how everyone is attacking the people who dislike the class system in Halo. What would seeing a video of it being demonstrated help? We already know what they are and how they work. They are classes that Bungie controls based on the gametype you are playing, and we have no control over them. That's not hard to understand, and does not require a video.
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  9. #1199
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: The Upcoming: Halo Reach

    I don't care that I haven't played the game. It doesn't matter. I've played other class-based shooters and I avoid them at all costs. I fucking hate them. I realize that Reach isn't as bad as others, but it is still a step in the wrong direction and it's not Halo.

    They should have just stuck to one "perk" (jetpack, sprint, armor lock) that you can specify in the lobby of every game. You can set it only once, and then you're stuck with it for the remainder of the game. In your profile you would have a default perk in case you don't choose one in the lobby.
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  10. #1200
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ShadowSpartan View Post


    I find it funny how everyone is attacking the people who dislike the class system in Halo. What would seeing a video of it being demonstrated help? We already know what they are and how they work. They are classes that Bungie controls based on the gametype you are playing, and we have no control over them. That's not hard to understand, and does not require a video.
    You haven't played it and yet you are passing judgement.

    You are just wrong, trust me.

    Quote Originally Posted by jcap View Post
    I don't care that I haven't played the game. It doesn't matter. I've played other class-based shooters and I avoid them at all costs. I fucking hate them. I realize that Reach isn't as bad as others, but it is still a step in the wrong direction and it's not Halo.

    They should have just stuck to one "perk" (jetpack, sprint, armor lock) that you can specify in the lobby of every game. You can set it only once, and then you're stuck with it for the remainder of the game. In your profile you would have a default perk in case you don't choose one in the lobby.
    Thats dumb. Really, it is.

    Anyone else?
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