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Thread: Halo: Reach Discussion

  1. #1341
    Senior Member Hunter's Avatar
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    Re: The Upcoming: Halo Reach

    I hope they fix the node point for the weapon on back if the player has a jetpack, because that will bug me, and check the guy at the back thinking he is cool by floating indoors Lol.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/545.jpg[/thumb]

    And do the weapons get extra damage if they are dropped and picked up or sumthing? The AR in this picture has burns and scratches on the side of it and I havn't seen them in another picutres.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/547.jpg[/thumb]

    That is some crazy stretching of metal ... I have watched tutorials on biped rigging so why not deselect the metalic parts when rigging... they they will just move and not morph.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/542.jpg[/thumb]

    I do like how the armor actually looks more like metal now instead of plastic.
    Last edited by Hunter; April 14th, 2010 at 02:55 PM.
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  2. #1342
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by sevlag View Post
    oh so that was a joke, would have been funny to actually play that

    I don't get on often so i tend to just check B updates when i can and forget to look at the dates
    Well they did have a map for it, so I dont doubt that the room was hidden in an existing map and can be played with special settings. It would be nice.

    Quote Originally Posted by Pooky View Post
    I'm not arguing for realism, I'm arguing for game balance. I don't think the shotgun having its balls crushed to the point where it can only work as a shitty corner camping weapon constitutes any sort of balance. Keep in mind that the shotgun doesn't necessarily have to instantly kill people out to its maximum effective range, but if it could at least hit people from more than 3 feet away, it would be a much more enjoyable and versatile weapon to use.
    You do make a very good point.
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  3. #1343

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Heathen View Post
    Well they did have a map for it, so I dont doubt that the room was hidden in an existing map and can be played with special settings. It would be nice.
    If you watched FireDragon's video on the Halo Reach Multiplayer Trailer you would think Bungie wouldn't make a completely new map just for April Fools, it looks more like the area was done in a unavailable place to players that is going to be on the main Halo Reach Disc.
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  4. #1344
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by CodeBrain View Post
    If you watched FireDragon's video on the Halo Reach Multiplayer Trailer you would think Bungie wouldn't make a completely new map just for April Fools, it looks more like the area was done in a unavailable place to players that is going to be on the main Halo Reach Disc.
    I bet its reach's Foundry.
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  5. #1345
    am I an oldfag yet? Heathen's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by CodeBrain View Post
    If you watched FireDragon's video on the Halo Reach Multiplayer Trailer you would think Bungie wouldn't make a completely new map just for April Fools, it looks more like the area was done in a unavailable place to players that is going to be on the main Halo Reach Disc.
    thaaats...pretty much what I said...
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  6. #1346

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Heathen View Post
    thaaats...pretty much what I said...
    Sorry, I misread the part I quoted as you saying they made a completely new map just for the april fools vidoc. Sorry Dx
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  7. #1347
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Hunter View Post
    I hope they fix the node point for the weapon on back if the player has a jetpack, because that will bug me, and check the guy at the back thinking he is cool by floating indoors Lol.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/545.jpg[/thumb]

    And do the weapons get extra damage if they are dropped and picked up or sumthing? The AR in this picture has burns and scratches on the side of it and I havn't seen them in another picutres.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/547.jpg[/thumb]

    That is some crazy stretching of metal ... I have watched tutorials on biped rigging so why not deselect the metalic parts when rigging... they they will just move and not morph.
    [thumb]http://www.1up.com/media/03/8/0/4/lg/542.jpg[/thumb]

    I do like how the armor actually looks more like metal now instead of plastic.
    Totally diggin' it. They don't look like COG soldiers anymore! Also, new shield effect is awesome, and so is the LCD on the AR. HUD still sucks though.
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  8. #1348
    For Gnomejas sevlag's Avatar
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    Re: The Upcoming: Halo Reach

    so i'm guessing the beam rifle won't be in reach
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  9. #1349
    halord Futzy's Avatar
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    Re: The Upcoming: Halo Reach

    Quote Originally Posted by sevlag View Post
    so i'm guessing the beam rifle won't be in reach
    Thats the energy rifle, I think its called. It's like a super sentinel beam instead of a single shot sniper
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  10. #1350
    Chasing Meteors Sever's Avatar
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    Re: The Upcoming: Halo Reach

    Focus Rifle. Basically, they're wrapping the Beam Rifle and Sentinel Beam into one. I just wonder what its effectiveness against vehicular targets is. I'd say the best design would have it rip through an armored target's shields, while still requiring direct impact to do health damage, just like the H3 Sentinel Beam, making it more of a team/combo anti-armor weapon.
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