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Thread: Bad Maps for Bad Games

  1. #51
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games

    Can I not have the spawns to be "Both" so they are initial and respawn points?
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  2. #52

    Re: Bad Maps for Bad Games

    Its certainly possible...I'm just describing a way that works for sure.
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  3. #53
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games





    Halo 2 Vista has extremely advanced light mapping calculations...
    Last edited by Inferno; April 17th, 2010 at 03:33 PM.
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  4. #54

    Re: Bad Maps for Bad Games

    Proof that Halo 2's Photon Lightmap Creation can suck testicles sometimes, just like Halo CE!
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  5. #55
    Untruely Bannable~ Inferno's Avatar
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    Re: Bad Maps for Bad Games

    Map Games for Bad Bads

    Re-Lighting then release.
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  6. #56
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Bad Maps for Bad Games

    Why not do yoyo V2? Wouldn't h2 handle the doors and teleporters better than the (buggy) CE version?
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  7. #57
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: Bad Maps for Bad Games

    That stuff cant be done yet~
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  8. #58
    Chasing Meteors Sever's Avatar
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    Re: Bad Maps for Bad Games

    And that stuff sucked ass.

    The layout of V2 wasn't streamlined like the first one, and thus wasn't fun. Add in all the gimmicks, and it becomes rubbish.
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  9. #59
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by n00b1n8R View Post
    Why not do yoyo V2? Wouldn't h2 handle the doors and teleporters better than the (buggy) CE version?
    Can't. Halo 2 doesn't support custom models or custom animations and it doesn't support custom device machines and script either.


    Quote Originally Posted by Sever View Post
    And that stuff sucked ass.

    The layout of V2 wasn't streamlined like the first one, and thus wasn't fun. Add in all the gimmicks, and it becomes rubbish.
    V2 was better in my opinion. V2 was harder to camp. In V1 I would just go to the mongoose tower and snipe everyone who came out to the beach and that pretty much covered half of the map.
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  10. #60
    Chasing Meteors Sever's Avatar
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    Re: Bad Maps for Bad Games

    Heh, if you were to have ever to played with me, you'd have never even set foot in the Mongoose Tower. If by some nearly-impossible happenstance, you did make it up to the tower, I was armed to the teeth with options for taking you out of it. Back in my prime I was able to keep the whole map locked down, not allowing anyone to go anywhere I didn't want them to. And no, I didn't excessively, or even moderately camp - I used the top tower as a vantage point, then I came down and kicked your ass face-to-face (or rocket-to-face) with my boots landing squarely on your corpse. So many people rage-quit because of me having the literal drop on them.

    On another note, some of my best times on V1 were with no more than four people - V2 was just too huge and needlessly complicated to ever allow that kind of intimate gameplay.
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