No because the object he is modeling is not collision geometry. When making collision geometry for an object, you would want to avoid that. The only reason that halo bitches at you for problems like this on BSP is because the engine builds the collision and render geometry from the same geometry. (If that makes sense) Most modern game engines can generate collision automatically based on the general shape of the render geometry. Its not exact but most of the time it will get the job done. However, sometimes it does require the use of unique collision models.







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