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Thread: Quick-Crit 2010

  1. #601
    Gematria SiriusTexra's Avatar
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    Re: Quick-Crit 2010

    Needs a different texture layer for hte stuff underneath the plates.


    Also, needs to have some "circuitry" crevices running along under the plates.


    Design wise, not feeling it.Too top heavy, not enough even spacing, everythings got too much of a padding on it.

  2. #602
    lol modacity Timo's Avatar
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    Re: Quick-Crit 2010

    I feel that this sandwich is so amazing, it can be considered art.

    Total cost ~$4NZD/$3USD. Godlike.

  3. #603
    Gematria SiriusTexra's Avatar
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    Re: Quick-Crit 2010

    Looks like brains + mallet.

  4. #604
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    DELICIOUS is what it looks like.

    That steaklike substance better be juicy as fuck.

  5. #605
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010


  6. #606
    Gematria SiriusTexra's Avatar
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    Re: Quick-Crit 2010

    Just a little ditty.


    About 2 days work, just a bit of sculpting/painting practice. Also needed a break from flash shit. Made entirely within mudbox (these are all mudbox viewport caps). Not even uvmapped yet, all painting is straight to hires at the moment using mudboxes paint tools, until I get the mesh finished and the low res made. Good doing the base this way though, as it is 100 percent seamless. Then i can tweak the masks and add more overlays/adjustments, bleed colours into whatever areas etc and not have to worry about uv coords so much.

    I can also paint to the different channels (reflection mask, specular, gloss etc) within mudbox and see how they interact in the viewport in real time. They all get saved as PSD working files so I can update them in and outside and check shit out. It's fucking tasty.






    Will have glowy tubes/tentacles/ plate things btw


    Also, flying vaginas.

  7. #607

    Re: Quick-Crit 2010

    learn hard surface tbh

  8. #608
    Senior Member killer9856's Avatar
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    Re: Quick-Crit 2010

    Hey folks, I got a question. How would you set up UV's for a cable (so a cylinder in general) so that there would be no seams when a texture is placed on it? Hope that makes sense

  9. #609
    Gematria SiriusTexra's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by killer9856 View Post
    Hey folks, I got a question. How would you set up UV's for a cable (so a cylinder in general) so that there would be no seams when a texture is placed on it? Hope that makes sense
    Make the texture seamless.

  10. #610

    Re: Quick-Crit 2010

    or mirror it halfway trough, but youll end up with 2 (!) mirror seams nstead of one texture seam

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