Page 165 of 577 FirstFirst ... 65 115 155 163 164 165 166 167 175 215 265 ... LastLast
Results 1,641 to 1,650 of 5765

Thread: Halo: Reach Discussion

  1. #1641
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by English Mobster View Post
    I just want to fly a Banshee around and annoy the hell out of everyone.
    Won't be able to for a few weeks
    Reply With Quote

  2. #1642
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: The Upcoming: Halo Reach

    God...Halo on the PC was the shit
    Reply With Quote

  3. #1643
    Foot Dragger ejburke's Avatar
    Join Date
    Sep 2006
    Posts
    878

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Kornman00 View Post
    God...Halo on the PC was the shit
    It partially ruined me for Halo 2 and 3. I went from living off 16-player vehicle CTF on a solid rotation of maps built specifically for it on dedicated servers to... Big Team Battle matchmaking, where the BTB map selection is tiny at launch, every game takes forever to match, half the team quits before the game is over and aren't replaced by new players, and there's severe lag every other game. It was miserable and as a result, BTB became a joke in the community, even though 16-player CTF was Bungie's preferred mode of play from the beginning.

    But I'm excited about Invasion and some of the tweaks to matchmaking and their network model. Hopefully, many of my issues will be resolved and I'll be able to fully enjoy a Halo game again.
    Reply With Quote

  4. #1644
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by annihilation View Post
    If they're going to bring any map back it should be Timberland. Either that or Ice Fields.
    What about Chiron!? If they had upped the player count to 32 this time, I'd also say Infinity, but they had to be sticks in the mud and keep it capped at 16.
    Reply With Quote

  5. #1645
    For Gnomejas sevlag's Avatar
    Join Date
    Oct 2008
    Posts
    1,875

    Re: The Upcoming: Halo Reach

    forge gulch...forge island...we can only speculate

    as for PC exclusive maps i had to say death island was awesome...halo 2 BTB WAS terrible, but it had its strong points
    Reply With Quote

  6. #1646
    huehuehue annihilation's Avatar
    Join Date
    Jul 2009
    Location
    California
    Posts
    1,488

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by Warsaw View Post
    What about Chiron!? If they had upped the player count to 32 this time, I'd also say Infinity, but they had to be sticks in the mud and keep it capped at 16.
    This too, and Direlect since Halo 3 or Reach (as far as I know) has no good small maps.
    Reply With Quote

  7. #1647
    For Gnomejas sevlag's Avatar
    Join Date
    Oct 2008
    Posts
    1,875

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by annihilation View Post
    This too, and Direlect since Halo 3 or Reach (as far as I know) has no good small maps.
    its cause in halo 3 even on small maps people still decided to spam BR
    Reply With Quote

  8. #1648

    Re: The Upcoming: Halo Reach

    Quote Originally Posted by ejburke View Post
    It partially ruined me for Halo 2 and 3. I went from living off 16-player vehicle CTF on a solid rotation of maps built specifically for it on dedicated servers to... Big Team Battle matchmaking, where the BTB map selection is tiny at launch, every game takes forever to match, half the team quits before the game is over and aren't replaced by new players, and there's severe lag every other game. It was miserable and as a result, BTB became a joke in the community, even though 16-player CTF was Bungie's preferred mode of play from the beginning.

    But I'm excited about Invasion and some of the tweaks to matchmaking and their network model. Hopefully, many of my issues will be resolved and I'll be able to fully enjoy a Halo game again.
    Remember how in Halo 1 it took skill to bring down a Warthog at long range? As far as I'm concerned, what really killed big team battle for Halo 3 was the Laser. I've never seen such a ridiculously overpowered anti-vehicle weapon, even Halo 2's tracking rockets weren't so annoying. Vehicle vs. vehicle engagements are practically nonexistant in Halo 3 BTB because whichever team gains control of the Laser first has the ability to instantly and effortlessly destroy all the enemy vehicles.

    Unfortunately, since the laser appears to be returning, I'll probably have to avoid BTB this time around too.
    Last edited by Pooky; May 1st, 2010 at 07:48 PM.
    Reply With Quote

  9. #1649
    Foot Dragger ejburke's Avatar
    Join Date
    Sep 2006
    Posts
    878

    Re: The Upcoming: Halo Reach

    It hasn't been the same since they made them destructible, honestly. I miss perfectly placing a grenade in the path of a fully loaded Warthog, sending it end-over-end, killing the disoriented ejectees, and driving off with the prize. Shit... that's gone for good, isn't it? Somebody hold me.
    Reply With Quote

  10. #1650
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: The Upcoming: Halo Reach

    Would be nice to have a game option in the variants to toggle destructible vehicles...
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •