I don't see why they can't just have a cumulative hard cap on the amount of time the flag can be on the ground before it's returned.
Personally, I like the old school Halo 1 CTF system -- flag carriers move at normal speed and flag returns on touch. Now that there's sprint and jetpacks, do we need a slowed flag carrier, since he already can't sprint or jetpack? The old school way required clean getaways, which were infinitely more exciting and rewarding than the BS of inching the flag forward we've had since Halo 2. It should be harder to capture a flag than defend it.
And yes, I do know that touch return and normal movement speed are options, but if they don't get used in playlists...
GT: Echo Ten
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